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Jul 20, 2005, 11:14 AM
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#1
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3dcenter.de
Join Date: Jan 2005
Location: Hessen, Germany
Posts: 118
Rep Power: 0
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ForceWare 77.76 out!
http://download.nvidia.com/Windows/7...xp_english.exe (eng.)
http://download.nvidia.com/Windows/7...ernational.exe (mulitlang)
ftp://download.nvidia.com/Windows/77.76/
Single GPU Issues
• GeForce 7800 GTX: At extremely cold temperatures (less than-10 degrees C), the GPU clock speed enters "high temperature" slowdown mode.
• GeForce 7800 GTX, Windows XP: Enabling gamma-correct antialiasing causes poor performance in Far Cry.
• GeForce 7800 GTX, Windows XP: When playing Half-Life 2 with Transparency Antialiasing set to supersampled, the grate texture is too bright.
• GeForce 7800 GTX, Windows XP: When playing Battlefield 2 with Transparency Antialiasing set to supersampled, the fences are not rendered.
• GeForce 6800/6800GT/6800 Ultra, GeForce FX 5700/5600, Windows XP, Windows XP Professional x64: NVIDIA Overlay gamma controls under Standard mode do not work properly, resulting in overly dark or overly bright video.
• GeForce 6800/6600, GeForce FX 5700/5600, Windows XP: Half-Life 2 does not render properly when antialiasing is enabled from the NVIDIA control panel.
• GeForce 6800 Ultra, Windows XP: The wave splash particle effect in the game Silent Hunter 3 does not render correctly.
• GeForce FX series, Windows XP: In the game Halo, tank cannon projectile trails fail to render and smoke clouds either fail to render or flicker.
• GeForce 5950/5900/5700, Windows XP MCE 2005: DivX files show corruption when played with MCE.
SLI Related Issues
• GeForce 780 GTX, SLI, Windows XP: There is no video when playing WMV9 high-definition content with SLI.
• GeForce 7800 GTX, GeForce 6800 Ultra, SLI, Windows XP: There is a Z-fighting/texture loss in EverQuest II when using the extreme quality level.
• GeForce 7800 GTX / GeForce 6800 Ultra, SLI, Windows XP: Adding five new application profiles may cause a memory overflow and cause some applications to crash, such as Splinter Cell 3.
• GeForce 7800 GTX, SLI, Windows XP: When disabling the overclocking. feature, the GPU performance speeds become artificially low.
• GeForce 6600, SLI, Windows XP: Flickering occurs below the split line in the game Far Cry when 3D stereo is activated.
• GeForce 6600 GT, SLI, Windows XP: Textures flicker in the game Everquest II if antialiasing or anisotropic filtering is enabled within the NVIDIA Control Panel. The issue does not occur if using application controlled antialiasing and anisotropic filtering.
• GeForce 6600, SLI, Windows XP: Corruption occurs in the game Rome Total War during loads if when the NVIDIA Control Panel is used to enable 2x antialiasing and anisotropic filtering is set to application controlled or off.
General Issues
• All GPUs: Fixed a memory allocation issue that caused general instability in a variety of games
Happy testing.
Greetings from Germany,
Raff
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Jul 20, 2005, 05:24 PM
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#2
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DriverHeaven Newbie
Join Date: Oct 2002
Location: New York City
Posts: 18
Rep Power: 0
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If this fix's the BF2 Stuttering, I want you to have my children then; ALL OF THEM!
Anything beyond 77.13 drivers cause BF2 to stutter. I don't care if you have 10GB's of ram heh. Hopefully i'll see these drivers being as smooth as the XG drivers as well for all gaming.
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Jul 20, 2005, 05:59 PM
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#3
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DriverHeaven Junior Member
Join Date: May 2004
Location: NC
Posts: 48
Rep Power: 0
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Ah...beta...worth a shot I guess.
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Jul 20, 2005, 06:36 PM
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#4
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DriverHeaven Senior Member
Join Date: Jun 2003
Location: USA
Posts: 2,772
Rep Power: 0
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How new are these?
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Jul 20, 2005, 06:43 PM
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#5
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DriverHeaven Newbie
Join Date: Oct 2002
Location: New York City
Posts: 18
Rep Power: 0
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July16th, now that's new ! 
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Jul 20, 2005, 09:46 PM
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#6
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What?
Join Date: Aug 2004
Location: Grand Rapids MI
Posts: 232
Rep Power: 0
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using them now, not anything different with my 6600GT agp and BF2
Last edited by Firstperson; Jul 21, 2005 at 02:29 PM.
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Jul 21, 2005, 12:24 AM
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#7
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-DH Resident Uber Poster-
Join Date: Jul 2005
Location: Riverside, CA (right next to the f*ckin train)
Posts: 6,705
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thats pretty sweet, I'ma give it a try with my 5900 GT, hopefully it will help with the gpu assraping of BF2 : )
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Jul 21, 2005, 02:07 PM
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#8
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DriverHeaven Newbie
Join Date: Jul 2005
Posts: 1
Rep Power: 0
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Sooooo.... Did anybody try these with BF2 yet? How's the performance ?
Thanks...
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Jul 21, 2005, 02:30 PM
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#9
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What?
Join Date: Aug 2004
Location: Grand Rapids MI
Posts: 232
Rep Power: 0
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Quote:
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Originally Posted by Firstperson
using them now, not anything different with my 6600GT agp and BF2
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..
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Jul 21, 2005, 03:50 PM
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#10
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3dcenter.de
Join Date: Jan 2005
Location: Hessen, Germany
Posts: 118
Rep Power: 0
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According to many user's statements @ 3DCenter.de many bugs like the overlay problem are gone. So this is the driver the 77.72 WHQL should have been.
Greetings,
Raff
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Jul 21, 2005, 04:57 PM
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#11
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DriverHeaven Senior Member
Join Date: Jun 2003
Location: USA
Posts: 2,772
Rep Power: 0
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I have tried these with BF2 and there are no problems with dynamic shadows like the 80.40 betas produced. Overall image quality appears to be the same from what I can tell. I am going to stick with these for a while.
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Jul 25, 2005, 04:49 PM
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#12
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DriverHeaven Newbie
Join Date: Oct 2002
Location: New York City
Posts: 18
Rep Power: 0
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they they they stllll stilll stilll stutter stutter with bftwooooo bf222222. Sigh.... Any driver about 72.18's stutter for me, wth is up with this?
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Jul 26, 2005, 06:35 PM
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#13
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3dcenter.de
Join Date: Jan 2005
Location: Hessen, Germany
Posts: 118
Rep Power: 0
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But any driver over 77.18 is free of bugs in BF2.  77.30 is the first that can display the shadows correctly. And 77.76 seems to be nice ... try it!
Greetings from Germany,
Raff
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Jul 27, 2005, 04:13 AM
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#14
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DriverHeaven Newbie
Join Date: Aug 2003
Location: Germany
Posts: 1
Rep Power: 0
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fullack! also try latency config and play around with the latencies of your gfx card and your pci bus.
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Jul 28, 2005, 02:02 PM
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#15
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DriverHeaven Newbie
Join Date: Oct 2002
Location: New York City
Posts: 18
Rep Power: 0
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I did try these drivers, they give me lockups every 5mins, then the game continues where I last was. It's quite annoying.
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