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May 22, 2002, 11:41 PM
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#1
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thing what kicks
Join Date: May 2002
Location: Oregon
Posts: 97
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Best D3D performance?
I'm trying to get the best D3D performance I can out of Unreal Tournament- does anyone have any imput on which drivers have the best d3d performance as of yet?
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May 23, 2002, 12:33 AM
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#2
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Burned
Join Date: May 2002
Posts: 29,664
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well I would say the 6071s but some people seem to think the 6043s are the fastest.
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May 23, 2002, 04:01 AM
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#3
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A Legend in Underwear
Join Date: May 2002
Location: Unknown
Posts: 5,256
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Re: Best D3D performance?
Quote:
Originally posted by feedback
I'm trying to get the best D3D performance I can out of Unreal Tournament- does anyone have any imput on which drivers have the best d3d performance as of yet?
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Why D3D?
OpenGL performanes much better for UT in every card I know except for Kyro based cards. If you haven't got it, then download the latest OpenGL renderer from http://unreal.epicgames.com
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May 23, 2002, 08:12 AM
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#4
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thing what kicks
Join Date: May 2002
Location: Oregon
Posts: 97
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In UT with openGL, after a minute or two my fps drops down about 20%, and it gets lower and lower until I type "flush" into the console. This doesn't happen with d3d, so I'm forced to use d3d. Oh, and I get higher FPS in d3d.
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May 23, 2002, 08:32 AM
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#5
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A Legend in Underwear
Join Date: May 2002
Location: Unknown
Posts: 5,256
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Odd, my D3D fps are about this - min: 35fps, avg 60fps, max 80fps
Whereas my OpenGL are about this - min: 60fps, avg 140fps, max 220fps
How much memory do you have, and what size AGP aperture?
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May 23, 2002, 03:48 PM
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#6
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thing what kicks
Join Date: May 2002
Location: Oregon
Posts: 97
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I have 256 megs of ram and an Aperture size of 256. I can't adjust the size, I have an OEM bios so it's stuck. So I turn off AGP, and I get a performance boost. Could that be why it slows down after a bit in openGL? It doesn't happen in Quake 3 or half-life, and it doesn't happen in D3D.
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May 23, 2002, 04:18 PM
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#7
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A Legend in Underwear
Join Date: May 2002
Location: Unknown
Posts: 5,256
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Re:
Quote:
Originally posted by feedback
I have 256 megs of ram and an Aperture size of 256. I can't adjust the size, I have an OEM bios so it's stuck. So I turn off AGP, and I get a performance boost. Could that be why it slows down after a bit in openGL? It doesn't happen in Quake 3 or half-life, and it doesn't happen in D3D.
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That plain suck ass. The aperture size should be about 64 - stretched to 128 max with 256 meg ram. Whats your BIOS is saying "Sure - allocate all my memory to AGP when needed" leaving nothing for the game and OS. I'd try contacting your OEM for a BIOS upgrade.
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May 23, 2002, 06:59 PM
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#8
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thing what kicks
Join Date: May 2002
Location: Oregon
Posts: 97
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Hrm- I get bad D3D performance when I look at transparent things now, I've noticed. It's annoying that it looks like I can't play UT at all, with OpenGL slowing down every 20 seconds and D3D with bad framrates.
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May 24, 2002, 12:29 PM
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#9
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Junior
Join Date: May 2002
Location: Wave Existence
Posts: 2,065
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which mobo do you have?
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May 25, 2002, 10:27 AM
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#10
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thing what kicks
Join Date: May 2002
Location: Oregon
Posts: 97
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Well, it's a laptop, and all I know is that It uses a phoenix bios and the model number is 724h.
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May 25, 2002, 04:18 PM
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#11
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thing what kicks
Join Date: May 2002
Location: Oregon
Posts: 97
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Thanks for the help, I think I've solved my OpenGL problems- so I'll be using that. I tried using a different set of lines in the OpenGLdriver render lines.
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