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Old Apr 24, 2005, 05:49 AM   #1
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Catalyst and Triple buffering for D3D

anyone know if this will happen for all us vsync users? Catalyst Maker, is this in the pipeline for a future release??
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Old Apr 24, 2005, 05:57 AM   #2
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System Specs

Some time ago, I asked the same question, the answer I had is that in D3D you canīt enable triple buffer by the drivers because the command of every game is different and you have to enable it in ingame settings, itīs one of the differences between D3D and Opengl, Opengl use the same command in games so you can enable it via drivers.
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Old Apr 24, 2005, 05:59 AM   #3
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what are you requesting?
edit: nm Fantasma answered me
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Old Apr 24, 2005, 06:59 AM   #4
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Quote:
Originally Posted by Fantasma
Some time ago, I asked the same question, the answer I had is that in D3D you canīt enable triple buffer by the drivers because the command of every game is different and you have to enable it in ingame settings, itīs one of the differences between D3D and Opengl, Opengl use the same command in games so you can enable it via drivers.
Now I know the game manufactures have to enable for D3D. If the above is true, and I'm only saying this because I don't have a clue on why the game manufactures have to enable, why can't ATI implement triple buffering for at least the popular games in their drivers? I mean, they can optimize for certain games (AI).

This feature would really set ATI apart from Nvidia. I have been hounding Valve for months to implement triple buffering option in the Source games. They never answer back.
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Old Apr 24, 2005, 07:20 AM   #5
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It is a shame no one is takeing the lead on this cause it would make a lot of us very very happy
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Old Apr 24, 2005, 08:51 AM   #6
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Use Dx Tweaker that can add Tripple buffering for D3D games
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Old Apr 24, 2005, 09:41 AM   #7
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sweet. thanks dude. how do I enable it now? I assume you mean Direct x tweaker??

Last edited by Soilwork; Apr 24, 2005 at 09:49 AM.
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Old Apr 24, 2005, 10:24 AM   #8
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Yes
Setup a shortcut to a game that you want to have tripple buffering and tick the present changer plugin and set the back buffer count to be 3
Tick the active box and then lauch the game using the util (not the usual game icon)
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Old Apr 24, 2005, 10:29 AM   #9
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thanks man! any idea where a full guide to the tweaker can be found??
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Old Apr 24, 2005, 10:36 AM   #10
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their website lists the basics
http://www.nonatainment.de/portal/De...dex=7&tabid=19
but i dont think anyone has made a guide for it yet
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Old Apr 24, 2005, 10:37 AM   #11
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Dont think there is one other than the download page and the readme file. They expect you to know stuff about how DX works
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Old Apr 24, 2005, 01:36 PM   #12
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???

Quote:
Originally Posted by Spyre
Yes
Setup a shortcut to a game that you want to have tripple buffering and tick the present changer plugin and set the back buffer count to be 3
Tick the active box and then lauch the game using the util (not the usual game icon)
i was told to set back buffer to '2'?

Are we supposed to set it to '3'?
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Old Apr 24, 2005, 01:44 PM   #13
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Quote:
Originally Posted by lewis_johnstone
i was told to set back buffer to '2'?

Are we supposed to set it to '3'?
2 is right. Not sure if it would even matter if you set it higher than 2 , might be that the driver just wouldn't care
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Old Apr 25, 2005, 01:07 PM   #14
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Even with this D3D 'triple buffering', now and then my fps in cs source goes too low. (30-40fps) (I some areas wit alot of action and players)

It's alot better that it was without this 'triple buffering', but not quite good enough.

I play 1280x1024,x4 AA + x8 AF @85hz [v-sync on]

I guess if my monitor could just go up to 1280x1024@100hz it would be ok

Is this 'triple buffering' tweak for d3d proper 'tripple buffering' or just an attempt at it?
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Old Apr 25, 2005, 01:47 PM   #15
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Yes this is real triple buffering. How high is your framerate without vsync at this place?

2 is the right value because you set the number of backbuffers. 2 backbuffers + 1 frontbuffer = 3 buffers at all = triple buffering.
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Old Apr 25, 2005, 02:25 PM   #16
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oops ok 2 it is then
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Old Apr 25, 2005, 02:36 PM   #17
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well, I'm liking it. Half Life 2, NFSU2 and Direct Action all at 1280x1024 4xAA 16xAF silky smooth!
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Old Apr 26, 2005, 12:14 PM   #18
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for anyone who plays Colin McRae Rally 2005: ENABLE TRIPLE BUFFERING AND V-SYNC!! It makes the game run SO much smoother!!

Last edited by Soilwork; Apr 26, 2005 at 12:14 PM. Reason: Typo
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Old Apr 26, 2005, 12:16 PM   #19
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Demirug.

I'd say around 45-50 fps, not too sure to be honest. (v-sync off in those massive firefights)

But, when lookin at lots of water in aztec wit v-sync on my fps was falling to 42.5fps

Using this the tweak sorted that out and raised fps to 50-60fps

However, if i look at water and turn on flashlight fps still falls to 42.5fps
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