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#1 |
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DriverHeaven Newbie
Join Date: Sep 2004
Location: Sweden
Posts: 15
Rep Power: 0 ![]() |
I haven't played the game for very long, and have therefore not gotten very far, but I have noticed that I have none of that pretty "glow" that I had in the first KotOR game.
I have enabled FRame Buffer effects in the options menu in the game, and in the .ini-file it too clearly states that they are indeed enabled, but in-game I can't see any pretty glows at all. ![]() Does anyone else have this problem? Or, even better, does anyone have a solution to this problem? btw, I'm currently using Cat.5.2, but I've also tried the game with the latest Omega, with the same result...
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[color=black]:[CPU: [/color][color=DarkSlateGray]AMD64 3500+[/color][color=black]]:[RAM: [/color][color=DarkSlateGray]2x512MB Crucial Ballistix Tracer PC4000[/color][color=black]]:[MOBO: [/color][color=DarkSlateGray]MSI K8N Neo4 Platinum[/color][color=black]]:[GFX: [/color][color=DarkSlateGray]Gainward GeForce 8800 GTS[/color][color=black]]:[HDD: [/color][color=DarkSlateGray]Maxtor D-10 160GB[/color][color=black]]:[SOUND: [/color][color=DarkSlateGray]SB Audigy2 ZS[/color][color=black]]:[OS: [/color][color=DarkSlateGray]WinXP Pro SP2[/color][color=black]]:[/color] |
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#2 |
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DriverHeaven Senior Member
Join Date: Mar 2003
Location: England
Posts: 1,217
Rep Power: 48 ![]() ![]() ![]() ![]() ![]() ![]() |
Use the 4.2 drivers and report the bug to ATI
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ATI Beta Tester game.AMD.Moderator |
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#3 |
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DriverHeaven Newbie
Join Date: Sep 2004
Location: Sweden
Posts: 15
Rep Power: 0 ![]() |
Woah! Using the 4.2 drivers seems a bit extreme to me, especially since it's only for one game. I think it's great, but not that great!
I've read at some places that it is possible to just extract the atioglxx.dll into the KotOR directory and make it work that way. I've tried that, but I still got no Frame Buffer effects. But then I only tried 4.4 and 4.3. I'll try this with the 4.2 as well and hope for the best. ::EDIT:: Copying atioglxx.dll from the Catalyst 4.2 package solves the Frame Buffer problem, but unfortunately it also takes away some of the performance. But it works as a temporary solution until ATI solves the problem in their new drivers.
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[color=black]:[CPU: [/color][color=DarkSlateGray]AMD64 3500+[/color][color=black]]:[RAM: [/color][color=DarkSlateGray]2x512MB Crucial Ballistix Tracer PC4000[/color][color=black]]:[MOBO: [/color][color=DarkSlateGray]MSI K8N Neo4 Platinum[/color][color=black]]:[GFX: [/color][color=DarkSlateGray]Gainward GeForce 8800 GTS[/color][color=black]]:[HDD: [/color][color=DarkSlateGray]Maxtor D-10 160GB[/color][color=black]]:[SOUND: [/color][color=DarkSlateGray]SB Audigy2 ZS[/color][color=black]]:[OS: [/color][color=DarkSlateGray]WinXP Pro SP2[/color][color=black]]:[/color] Last edited by Methroix; Feb 12, 2005 at 11:25 AM. |
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#4 |
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DriverHeaven Senior Member
Join Date: Mar 2003
Location: England
Posts: 1,217
Rep Power: 48 ![]() ![]() ![]() ![]() ![]() ![]() |
Can you tell me which of the force powers shows the effect and send me a savegame and I will try to get ATI to sort it out
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ATI Beta Tester game.AMD.Moderator |
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#5 | |
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DriverHeaven Newbie
Join Date: Sep 2004
Location: Sweden
Posts: 15
Rep Power: 0 ![]() |
Quote:
I don't think you need a savegame for that, since lightsources can be found just about everywhere, but if you still want one I can send one to you.
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#6 |
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DriverHeaven Senior Member
Join Date: Oct 2003
Posts: 532
Rep Power: 0 ![]() |
I heard that the 4.11 opengl also works. However the game just seems unstable in general.
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Sony Vaio PCV-RX670 P4 1.8ghz XP Pro SP2 1 GB PC2100 RAM ATI All in Wonder 9700 pro Audigy 2 ZS Aquamark ~29,500 3dMark03 ~ 5,000 |
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#7 |
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DriverHeaven Junior Member
Join Date: Feb 2005
Posts: 40
Rep Power: 0 ![]() |
If you're having frame buffer issues, you can either replace the atioglxx.dll with one from the 4.2-4.11 range of Catalysts, or if you don't care about the effects and just want to fix performance, you can disable Frame Buffer Effects in the game and add the line
Disable Vertex Buffer Objects=1Under the [Graphics Options] section. This should increase performance greatly.
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#8 | |
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DriverHeaven Newbie
Join Date: Sep 2004
Location: Sweden
Posts: 15
Rep Power: 0 ![]() |
Quote:
Maybe I'll try 4.11 too, and see if there's a performance gain. Too bad I can't get RadLinker to control the atiogl driver, so I can't use TemporalAA... ![]() I take it I should add the line to swkotorii.ini?
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[color=black]:[CPU: [/color][color=DarkSlateGray]AMD64 3500+[/color][color=black]]:[RAM: [/color][color=DarkSlateGray]2x512MB Crucial Ballistix Tracer PC4000[/color][color=black]]:[MOBO: [/color][color=DarkSlateGray]MSI K8N Neo4 Platinum[/color][color=black]]:[GFX: [/color][color=DarkSlateGray]Gainward GeForce 8800 GTS[/color][color=black]]:[HDD: [/color][color=DarkSlateGray]Maxtor D-10 160GB[/color][color=black]]:[SOUND: [/color][color=DarkSlateGray]SB Audigy2 ZS[/color][color=black]]:[OS: [/color][color=DarkSlateGray]WinXP Pro SP2[/color][color=black]]:[/color] |
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#9 | |
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DriverHeaven Newbie
Join Date: Nov 2003
Location: Oulu, Finland
Posts: 19
Rep Power: 0 ![]() |
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#10 | |
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DriverHeaven Newbie
Join Date: Sep 2004
Location: Sweden
Posts: 15
Rep Power: 0 ![]() |
Quote:
btw, I did try the 4.11 ogl driver. and I couldn't get Frame Buffer effects to work with them either.
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#11 | |
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DriverHeaven Junior Member
Join Date: Feb 2005
Posts: 40
Rep Power: 0 ![]() |
Quote:
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CPU: Athlon 64 X2 3800+ @ 2.4Ghz (240 x 10 = 2400Mhz), 1.45v Mobo: ASUS A8N32-SLI Deluxe RAM: 2 x 512Mb Corsair XMS3200XLPRO (dual channel enabled) Video: HIS Radeon X1900 XTX (689Mhz core/797Mhz mem) Audio: Creative Audigy 2, Zalman Theatre 6 Headphones HDD: WD Raptor 74Gb (fast!), WD1200JB (loud!) Case: CoolerMaster CMStacker Power: Antec TruePower 480 Monitor: ViewSonic E95 19" |
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#12 | |
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DriverHeaven Junior Member
Join Date: Feb 2005
Posts: 21
Rep Power: 0 ![]() |
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#13 |
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Mostly lurking lately....
Join Date: Jun 2002
Location: U.S.A.
Posts: 2,043
Rep Power: 51 ![]() ![]() |
When I tried the 4.2 OGL file, it made the AA look lousy. Phooey on the frame buffer effects. I just use the 5.2's with the "Disable Vertex Buffer Objects=1" deal and haven't had a problem since. No lockups, no crashes and no bogging framerates.
I don't care if the lights have a haze around them....that's something you'd see if you had cataracts anyway.
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