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Old May 20, 2002, 02:27 AM   #1
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Default Post Help for the SLOW Morrowind

I ask if the 2 driver genius Omega & Cyborg can try to make up and optimzed set of driver for this Morrowind.
I have an AMD 1200, 512RAM, Radeon 8500 but the game is so damm slow
can you try to do something ?

Thanx a lot
Bye
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Old May 20, 2002, 02:40 AM   #2
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I just read somewhere that upping the APG aparture to 256MB or even higher helps alot !
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Old May 20, 2002, 02:47 AM   #3
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I will try to put it to 256 but I don't think it will help a lot.
This Morrowind is a great game but the graphic engine is programmed too BAD I never see something so slow like this

Bye
Ps : sorry for my bad english
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Old May 20, 2002, 09:29 AM   #4
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Actually, I disagree. I think that the game is coded rather well. You just might have your settings or resolution too high.

What are you trying to run the game at?
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Old May 20, 2002, 09:47 AM   #5
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I am running it on a TB 1200, 512 RAM PC 133, Radeon 8500, Sblive! at 1024x768
This configuration is even better than raccomanded but the game is so damm slow, and if you look even in morrowind forum it is full with ppl that get low performances with super pc.

I turned shadow off, view distance at 50%, AI near.
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Old May 20, 2002, 10:27 PM   #6
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Hmmm...

Well, I'm running it at 1024x768x32 x64 Aniso 50% View Distance Shadows Off and AI at about 30-40%

Inside: 30-80fps
Outside: 15-30fps

T-Bird 1GHz, 384mb PC100, Radeon 32DDR (o/c to 191mhz), Windows XP


With the pace of this game, those rates are very playable. The only slowdown I have is when it's loading into a new area.
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Old May 21, 2002, 12:04 AM   #7
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I can not believe that with a radeon 32 you can get that framerate....
I dunno what to do with this damm game it is the slowest game I ever try.
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Old May 21, 2002, 03:55 AM   #8
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Default Post Re:

Quote:
Originally posted by Raul
I can not believe that with a radeon 32 you can get that framerate....
Remember that that card cannot do any DX8 Pixel Shader effects like the nice water you are looking it. Just because the 8500 can do it in hardware does not mean that its going to not have any performance penalty.

Try turning the Pixel Shading effects off in Morrowind and then watch your fps really improve
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Old May 21, 2002, 05:09 AM   #9
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I'm just in the middle of reinstalling XP - I'm gonna try and run Morrowind several times before and after installing specific drivers and applications (like norton antivirus).

I'm using the latest Red / Omega drivers (71a).
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Old May 21, 2002, 05:47 AM   #10
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Quote:
Originally posted by UberLord

Try turning the Pixel Shading effects off in Morrowind and then watch your fps really improve
Pixel Shading only affect water for what I know, so do you think that the game will improve where there is no water ?

Thanx
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Old May 21, 2002, 06:01 AM   #11
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Quote:
Originally posted by Raul
Pixel Shading only affect water for what I know, so do you think that the game will improve where there is no water ?
Pixel Shading could be used all over the place - its just most obvious on the water. I don't actually have the game myself as it isn't in the UK yet AFAIK
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Old May 21, 2002, 06:23 AM   #12
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I have the game and I tried all the tricks i read around many forums but nothing seem help so much. This game is so damm slow, I have many other game : RTCW, MAX PAYNE, BG 1/2, Dungeon Siege and many other and with no one of them i have a problem... with morrowind it is another story and I also have my sound struggling after 1 hour of play.... with other game it is perfect and I can keep on playing for days.
So why all other games need no tricks or setup ? The first time I tried MW I had 256MB RAM and a Radeon VIVO and so I told to my self hmmmm you need an upgrade so I added 256MB RAM but I see almost no difference, so I bought a new Radeon 8500 and it is a little smoother but not so much and I still have sound problem and slow down performance after a while. I had a bad experience with Daggerfall some years ago and now it is the same story. This could be a great game with another graphic engine.

I am very disappointed.
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Ps : sorry again for my poor english
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Old May 21, 2002, 07:02 AM   #13
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Just remember, this is the game that brings even the best systems out there to their knees. Make sure that your computer is running to the best of it ability.

Defrag your HDs
Tweak the OS
Disable programs running in the background
Possibly even try a little overclocking (FSB and/or videocard)
I have found that the 6071 Driversets seem to work the best for me

BTW, Morrowind runs worlds better than Dungeon Siege could ever have dreamed running. If you can get DS to be playing on your machine, you should be able to get Morrowind too.
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Old May 21, 2002, 07:08 AM   #14
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Default Post Re:

Quote:
Originally posted by Raul
I had a bad experience with Daggerfall some years ago and now it is the same story. This could be a great game with another graphic engine.
Well, the bad experience I had with DaggerFall was due to horrendous bugs which made several key quests impossible to complete. Performance was never a problem with that game - compared to equivalent games at the time.
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Old May 21, 2002, 07:34 AM   #15
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Default Post Re:

Quote:
Originally posted by Darksider
Just remember, this is the game that brings even the best systems out there to their knees. Make sure that your computer is running to the best of it ability.

Defrag your HDs
Tweak the OS
Disable programs running in the background
Possibly even try a little overclocking (FSB and/or videocard)
I have found that the 6071 Driversets seem to work the best for me

BTW, Morrowind runs worlds better than Dungeon Siege could ever have dreamed running. If you can get DS to be playing on your machine, you should be able to get Morrowind too.
I did all the trick I know and it is still SLOW, Dungeon Siege run at 20-40 FPS in 1024x768. Never a game made me so tired of trying tricks like MW
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Old May 21, 2002, 10:54 AM   #16
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What kind of framerate are you getting? Remember, this is a RPG not a FPS, you don't need a high framerate to have it be smooth and playable.
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Old May 21, 2002, 12:55 PM   #17
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I just tested my FPS in Balmora at 1024x768 view distance 75%, AI near, no shadow and no pixel shadin and i get 10-20 FPS, walking outside town i get 20-25 fps and inside the house i have 40-100 fps
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Old May 21, 2002, 04:43 PM   #18
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I really think it's something else bringing the framerate down... On my system at 1024 or 1600 I get the exact same frame rates no matter what.

I run my Veiw Distance at 75%, AI 25% full shadows and pixel shaders, and at 1600x1200 I get 25-35 in balmora. I get the same framerates at 1024 also. So I'm wondering if maybe something in the game may be hogging all the CPU cycles? Or putting an uneccasary load on the computer?

I run Morrowind on my Dell notebook with a 7500 64mb also at 1600x1200 I get about 20 frames in balmora with it.

Do some tests on your systems, play with the resolutions you really don't framerate hit changing your res. Which leads me to beleive it's something else responsible. If a game runs slow at 1024, then at 1600 the framerate should drop through the floor, and on my system it stays the same +/- frame.
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Old May 22, 2002, 04:01 AM   #19
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You might wonna give this a go !

Morrowind.ini tweak
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Old May 22, 2002, 05:29 AM   #20
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My test was made with this setting... but thanx

Bye
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Old May 22, 2002, 05:33 AM   #21
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Try turning off the sound in the ini file, like change it to nosound=1 instead of zero. Also, go into the control panel and the sounds or multimedia section and then pick audio tab, then the advanced button, then the performance tab and turn the bar down two notches so the hardware sound it turned off. The SBLive could be causing a problem, particularly if you are losing sound after a while. And that card is a buggy piece of scheisse to begin with anyhow. So if you disable sound in the ini and things improve then turn the hardware based sound down, also make sure if you have the directx control panel that the direct sound debugging bar is turned all the way down. If if turning the sound off doesn't help I'd still try this.

I don't think the game was coded bad at all, it's just very advanced and requires a lot to turn and you have to face facts that you don't have the fastest computer on the block. I have an Athlon XP 1700+ with 512 RAM and an 8500DV (the slower clocked one) and it still runs acceptable at 1600x1200 with everything turned on and the distance bar about halfway. I'll also agree that it runs a hell of a lot better than Dungeon Siege for me. IMO, that is a game that was coded poorly as people with Ti4600s and Athlon XP2100s are getting bad frame rates with it.

Oh and pornflake, when you run your tests and try and figure out what drivers work best for Morrowind let us know please! Thanks.
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Old May 22, 2002, 06:28 AM   #22
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For the sound card problem I am thinking to buy a terratec 5+1 or an Audigy, anyway Morrowind is the only game that sometimes has this audio problem. Yes you are right I don't have the most powerful PC but my PC is much better than the raccomanded on the box and it doesn't run well......
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Old May 27, 2002, 10:08 AM   #23
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Those who says that this game is not bad programmed probably didn't play it for more than a few hours... The game is incredibly SLOW on all kinds of hardware, and it has a lot of bugs ala daggerfall. Maybe it's the best rpg ever, but the engine sux.

I've tested it on a kyro2, on a geforce 4, and on a radeon 8500LE with celeron and p4, and the framerate is always the same, ~15 fps outdoor. Maybe with gef4 and p4 i got more visual distance, but ehy i'm using 450€ graphic card. Also, after 2 hours of continuos play, memory leaks make the frame rate drop to 10-12, and you have to restart the game. Even programmers admitted that framerate is too low, and that a patch will be in future available. Simply read the forums in the official site.

You can't say things like "an rpg requires less fps than a shooter" or "defrag your drive"... i don't know what an rpg require, but I REQUIRE,from my €450 and €200 graphic cards, a decent frame rate. And i have "decent" frame rates with ALL games except from morrowind, and so 95% of the other people playing with morrowind.

I also regularly defrag my drive, and be sure that a defragmented drive do not affect frame rate but only loading times and inter-loading times... which surely may be present DURING gameplay, but you easily notice them. In fact, morrowind runs at 10-15fps even if you simply watch left/right or move the mouse around the screen, things that surely don't are affected by your drive access perfomance.

Then... try this funny thing: leave the visual distance at a fixed value, then use whatever resolution or heavy effects you graphic card offers [like AA or anisotropic]... the framerate remains almost equal, maybe 1-2 casual fps drop. This doesn't sounds like a "perfect" graphic engine... the bottleneck is not in the graphic card or in the processor, but in the engine itself.
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Old May 27, 2002, 11:23 AM   #24
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Default Post hear hear !

You said it bud' - lets hope the upcomming patch helps on the performance issues !
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Old May 28, 2002, 12:12 AM   #25
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Default Post Re:

Quote:
Originally posted by Crono
Those who says that this game is not bad programmed probably didn't play it for more than a few hours... The game is incredibly SLOW on all kinds of hardware, and it has a lot of bugs ala daggerfall. Maybe it's the best rpg ever, but the engine sux.

I've tested it on a kyro2, on a geforce 4, and on a radeon 8500LE with celeron and p4, and the framerate is always the same, ~15 fps outdoor. Maybe with gef4 and p4 i got more visual distance, but ehy i'm using 450€ graphic card. Also, after 2 hours of continuos play, memory leaks make the frame rate drop to 10-12, and you have to restart the game. Even programmers admitted that framerate is too low, and that a patch will be in future available. Simply read the forums in the official site.

You can't say things like "an rpg requires less fps than a shooter" or "defrag your drive"... i don't know what an rpg require, but I REQUIRE,from my €450 and €200 graphic cards, a decent frame rate. And i have "decent" frame rates with ALL games except from morrowind, and so 95% of the other people playing with morrowind.

I also regularly defrag my drive, and be sure that a defragmented drive do not affect frame rate but only loading times and inter-loading times... which surely may be present DURING gameplay, but you easily notice them. In fact, morrowind runs at 10-15fps even if you simply watch left/right or move the mouse around the screen, things that surely don't are affected by your drive access perfomance.

Then... try this funny thing: leave the visual distance at a fixed value, then use whatever resolution or heavy effects you graphic card offers [like AA or anisotropic]... the framerate remains almost equal, maybe 1-2 casual fps drop. This doesn't sounds like a "perfect" graphic engine... the bottleneck is not in the graphic card or in the processor, but in the engine itself.
100% Agree with you ! I am playing morrowinf from 3 weeks and I tried all the tricks but it is always the same and after 1 or 2 hours of play you have to exit and restart cuz the game become super slow
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Old May 28, 2002, 08:37 AM   #26
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huh? I guess I have no framerate problems because 'm running that DirectX9Beta... I got the game after installing it and have yet to see bad framerates...
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Old May 29, 2002, 03:57 PM   #27
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How can I turn on pixel shading? Water looks ugly now in Morrowind. And yes, I have Radeon 8500.
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