I was first going to ask where the old tweaks had gone, then I realised they'd been encrypted/removed which begged the question: what use are modded drivers for OGL?
I've long maintained that all of the modded driver sets are little more than bloatware that merely forces defaults, which of course draws a heated response from mods of this site and other placebo lovers, but here is a concrete problem: All of the major modders still have their OGL tweaks in the old format, and the driver no longer queries those reg keys.
Anyone care to explain?
Omega's latest set, for example adds the following tweaks:
; ---=== Added By Omegadrive (OpenGL Tweaks) ===---
HKR,, OGLCustomSettings, %REG_DWORD%,1
HKR,, UseNewOGLRegPath, %REG_DWORD%,1
HKR,, OGLAlphaDitherMethod, %REG_DWORD%,1
HKR,, OGLConvertTextures32To16, %REG_DWORD%,0
HKR,, OGLDisableDitherWhenAlphaBlending, %REG_DWORD%,0
HKR,, OGLEnableFullSceneAA, %REG_DWORD%,1
HKR,, OGLEnableHWPageFlip, %REG_DWORD%,1
HKR,, OGLEnableKTXBufferRegion, %REG_DWORD%,1
HKR,, OGLEnableTextureCompression, %REG_DWORD%,1
HKR,, OGLMaxAnisotropy, %REG_DWORD%,0
HKR,, OGLPerfSet, %REG_DWORD%,0
HKR,, OGLSubPixelPrecision, %REG_DWORD%,0
HKR,, OGLTracing, %REG_DWORD%,0
HKR,, OGLWaitVerticalSync, %REG_DWORD%,2
HKR,, OGLLODBias, %REG_DWORD%,0
HKR,, OGLForceZBufferDepth, %REG_DWORD%,0
HKR,, OGLAlphaDitherMethod, %REG_DWORD%,1
HKR,, OGLEnableFastFullSceneAA, %REG_DWORD%,1
HKR,, OGLFullSceneAAScale, %REG_DWORD%,0
HKR,, OGLTextureOpt, %REG_DWORD%,1
HKR,, OGLFastTrilinear, %REG_DWORD%,1
HKR,, OGLTruformMode, %REG_DWORD%,0
HKR,, OGLAnisoType, %REG_DWORD%,0
HKR,, OGLAnisoPref, %REG_DWORD%,1
HKR,, OGLAnisoQuality, %REG_DWORD%,1
HKR,, OGLAliasSlider, %REG_DWORD%,1
HKR,, OGLDAnisoSlider, %REG_DWORD%,2
HKR,, OGLMode, %REG_DWORD%,2
HKR,, OGLSmoothPref, %REG_DWORD%,1
HKR,, OGLEnableTripleBuffering, %REG_DWORD%,1
HKR,, DisableFglAgp, %REG_DWORD%,0
; ---=== Added By Omegadrive (OpenGL Private Tweaks) ===---
HKR,"OpenGL\Private",disableHyperZ, %REG_DWORD%,0
HKR,"OpenGL\Private",disableScreenSavers, %REG_DWORD%,1
HKR,"OpenGL\Private",enableAALines, %REG_DWORD%,1
HKR,"OpenGL\Private",enableBufferRegionExtension, %REG_DWORD%,1
HKR,"OpenGL\Private",enableDynamicDither, %REG_DWORD%,1
HKR,"OpenGL\Private",enableFastZMaskClear, %REG_DWORD%,1
HKR,"OpenGL\Private",enableMultiTexture, %REG_DWORD%,1
HKR,"OpenGL\Private",enableTextureCompression, %REG_DWORD%,1
HKR,"OpenGL\Private",enableVidMemTextures, %REG_DWORD%,1
HKR,"OpenGL\Private",enableZCompression, %REG_DWORD%,1
HKR,"OpenGL\Private",fastTrilinear, %REG_DWORD%,1
HKR,"OpenGL\Private",LOD, %REG_DWORD%,0
HKR,"OpenGL\Private",useFastAALines, %REG_DWORD%,1
HKR,"OpenGL\Private",useFastTextureCompression, %REG_DWORD%,1
HKR,"OpenGL\Private",waitForIdleAfterSubmit, %REG_DWORD%,0
HKR,"OpenGL\Private",ZCompForAllConfigs, %REG_DWORD%,1
HKR,"OpenGL\Private",zFormat9x_32, %REG_DWORD%,1
HKR,"OpenGL\Private",enable3DNow, %REG_DWORD%,1
HKR,"OpenGL\Private",enableMMX, %REG_DWORD%,1
HKR,"OpenGL\Private",enableSSE, %REG_DWORD%,1
HKR,"OpenGL\Private",enableSSE2, %REG_DWORD%,1
However, in the included OGL driver, only
OGLEnableTripleBuffering
OGLSelectedSwapEffect
OGLTruformMode
OGLTextureOpt
OGLFullSceneAAScale
OGLEnableFastFullSceneAA
OGLAlphaDitherMethod
OGLForceZBufferDepth
OGLLODBias
OGLAnisoType
OGLMaxAnisotropy
OGLWaitVerticalSync UseNewOGLRegPath
are unencrypted/still in the driver, none of which could be called a 'tweak'.
So ...
