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Jul 8, 2004, 12:00 PM
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#1
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DriverHeaven Junior Member
Join Date: Apr 2003
Location: n.ireland
Posts: 47
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Just installed cat4.7 and forgot my settings
So I need a little help in remembering what some of the stuff does... I play Half Life DeathMatch on a radeon 9700NP. Alright here it goes...
What is this new TAA and should I enable it?
What is force Z Buffer and what should I set that too?
I remember I enabled triple buffering and I think I had AA 4X AF 8X, does that sound about right?
Thanks.
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Jul 8, 2004, 12:03 PM
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#2
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Burned
Join Date: May 2002
Posts: 29,663
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Re: Just installed cat4.7 and forgot my settings
Quote:
Originally posted by neilm
So I need a little help in remembering what some of the stuff does... I play Half Life DeathMatch on a radeon 9700NP. Alright here it goes...
What is this new TAA and should I enable it?
What is force Z Buffer and what should I set that too?
I remember I enabled triple buffering and I think I had AA 4X AF 8X, does that sound about right?
Thanks.
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temporal AA explained (scroll down a little)
As for your game settings that all depends on what resolution you run the game at, you could try a lower AA, higher resolution but you should crank the aniso to 16 to help with textures...... just experiment and see how your frame rate is going and until you are getting the visual quality you want, but its an old game shouldnt be an issue, you can monitor frame rate with FRAPS.
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Jul 8, 2004, 12:08 PM
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#3
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DriverHeaven Junior Member
Join Date: Apr 2003
Location: n.ireland
Posts: 47
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Re: Re: Just installed cat4.7 and forgot my settings
Quote:
Originally posted by Zardon
temporal AA explained (scroll down a little)
As for your game settings that all depends on what resolution you run the game at, you could try a lower AA, higher resolution but you should crank the aniso to 16 to help with textures...... just experiment and see how your frame rate is going and until you are getting the visual quality you want, but its an old game shouldnt be an issue, you can monitor frame rate with FRAPS.
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Cheers, what about the Z Buffer, don't think I enabled that feature before... just wonderin if I'm missin out in anythin much by doing that.
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Jul 8, 2004, 12:13 PM
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#4
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Burned
Join Date: May 2002
Posts: 29,663
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ill use the old term "try it and see"....
Z-buffering uses a frame buffer (memory) with a colour value for each pixel and a z-buffer, with the same number of entries, in which a z-value is stored for each pixel. The z-buffer is initialised to zero, representing the z-value at the back clipping plane, and the frame buffer is initialised to the background colour. The largest value that can be stored in the z-buffer represents the z of the front clipping plane. Polygons are scan converted into the frame buffer in arbitrary order. During the scan-conversion process, if the polygon being scan converted at (x,y) is no farther from the viewer than is the point whose colour and depth are currently in the buffers, then the new point's color and depth replace the old values.
Note that z-buffering is greatly helped when hidden surface removal is also used (speeds up many tasks by a factor of two). It's also important to note that z-buffering does not require that objects be polygon-based. As long as a shade and z-value can be calculated for each projected point, then z-buffering can be used, no matter how the objects are actually represented (eg. RGB volumes).
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Jul 8, 2004, 04:16 PM
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#5
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DriverHeaven Junior Member
Join Date: Apr 2003
Location: n.ireland
Posts: 47
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What does that made in noob terms
I mean, what does it actually do for the game... what is it recommended to set as 16bit or 24bit, I did try it on an empty server and seems no different (in FPS and in graphics). Also is that TAA feature for slower machines to run the game faster or is it for faster machines... didn't really understand that one either.
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