Hi all, I got recommended to this forum due to your said expertise with ATI graphicscards so here is something for you to try to solve:
This is a problem I've had for a long time now, and I've been unable to solve it...
If you wish you may take a look at the first place I have posted about this:
Techspot forums that thread is two pages long...
As a first note I'm using the BIOS that came with the card v7.004 articlenumber 11385702103 date 2001/11/07 perhaps a new BIOS would fix this? If you think so could you e-mail the latest BIOS to me? (the exact model of my ATI card is listed below)
A "short" summary of the things I've tried are as follows (sorry in advance for the long post, it would probably make more sense if you read this at the original page (without all the cuts etc...))
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Okay, here is the deal, after that my computer has worked completley flawlessley in Win2K for several months it has now given up on me, I was writing a ATI Radeon driver comparsion but when I came to the last driver the comp said no, read on for a more technical explanation
As I said I was running benchmarks on my computer, both Direct3D and OpenGL testing ATI's drivers, but all of a sudden Direct3D refused to work!
OpenGL works perfectly fine, but as soon as I try to start up a D3D game the program or computer either hangs or the game is totally unplayable, like Max Payne for example, the camera "locks of" from m.r Payne and just flies around as it likes...
Ok, I thought, I'll just reformat then, said and done, I formatted and reinstalled Win2K, only installing in this order: Win2K (obviously), VIA 4in1438(2)v(a) DirectX 8.1, and the ATI display drivers (after a while tried out several different versions with complete reinstalls of Win2K inbetween)
And the result was exactly the same as before, D3D didn't work but OpenGL did...
Ok I thought, nice to have a change from the hardware problems between the ATI 8500 and Epox 8KHA+ mobo I had a few months ago atleast, because this clearly has to be a software bug...
Then I tried WinXP, installed it just as Win2K with the same drivers, same story then...
Then I thought that it might be my DirectX install file that is corrupt so I used another one from a PC Gamer cd, same story...
Ok, then I thoguht have I done all this I might just as well try the worst pice of *** OS over created, so I installed Win98, the VIA drivers, DirectX 8.1a and the new(est) ATI display drivers (tried old ones to) and then the darn thing worked!
It runs Direct3D without a problem for hours!
And now I've run into another problem in Win2K, after a few hours of MP3 playing the sound hangs...
This problem is not there in Win98SE...
Well well, if anyone is able to help me solve this problem I'm gonna give you a wet kiss (no wait, that was almost a threat, well I'll owe you one)
My hardware configuartion is the following:
FIC AN17 KT333 mainboard (which I should have done a review of had it not been for this darn bug...)
256MB Twinmos PC2100 DDR-SDRAM (In the review of the Epox 8KHA+ mobo I brought this memory to 185mhz at fastest memory timings...)
AMD Athlon XP 1700+ Palomino CPU (green cpu package; like it matters )
Built by ATI, ATI Radeon 8500 RETAIL 275/275 core/mem clock speed
SB Live! 5.1 soundcard connected to a DTT 3500 speaketr system via the digital output...
Realtek RTL8139A LAN card
Dual Maxtor D740X-FDB 20GB HDD's connected to the onboard Promise RAID controller in RAID-0 mode
Pioneer 16X DVD player connected as lone master on the mainboards IDE connectors...
Enermax 430w power-supply
The CPU and GFX card are watercooled, the watercooling for the GFX card is made by me tm with the help of a CNC mill...
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Forgot to mention that I have tried the Win2K Service Pack 2 to no avail...
I have also tried to figure out if the GFX card is using the default monitor instead of the one listed in device manager, I never really figured this out, for more details see the original thread over at Techspot...
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My software configuration is now:
VIA 4in1 4.40v(a)p3
DirectX 8.1B
Though the problem is the same as before
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Just tried something new, removed the RAID array and put a lone harddrive on Primary Master on the mainboard’s IDE controller.
Installed Win2K as I have described above and the problem was still there!
So this puts my idea about that it should be the RAID controller causing the problems to an end to…
Also I went into safe mode to change the monitor driver, though that was impossible …
I did change it in Win2K though and Powerstrip reported the monitor as manufacturerd by Eizo but the problem was still the same though
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This is just so wierd, I played MP3 in Win98 yesterday, 8 hours without problems!
And in Win2K it hangs within an hour!
I also played an OpenGL game in Win2K and the music hanged after a while then to...
Though in Win98 I can play forever, and that is exactly what I'm going to do now; got myself a copy of Warcraft3...
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Just tried out the DirectX 8.1 hotfix to no avail... (d3d8.dll v5.1.2600.44)
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Today I tried this: Install Win2K, install ATI drivers 6071 WHQL i.e. what this means is that I'm using DX 7.0
Running Max Payne or any other DX 8 game was imposisble since they requier it (wouldn't even start)
But I tried UnrealT and that worked fine in D3D (It is a DX7 game)
I then tried it in the config I have now with DX 8.1B where nothing seems to work but it worked there to...
I'll make a list of games that work and not after I've gotten myself some sleep.
Although for now this appears as some kind of DX8/8.1 bug...
What is the ver of DX after 7.0, 8.0? if so where can I download it?
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Diablo1: works (DirectX3 game)
Startcraft + SC BW: works (DirectX5 game)
Settlers3: works (DirectX6 game)
C&C: Tiberian Sun: works (DirectX6 game)
SIN: works (DirectX 6 game)
NOX: Works (DirectX7.0 game)
Diablo2 + LOD: FAILED! (DirectX7.0A game)
Need For Speed: Porsche 2000/Unleashed: FAILED! (DirectX7? game)
Well, this pretty much says it all...
Microsoft implemented something really bad in DX7.0a which wasn't there in 7.0, if anyone knows of a place that lists everything Microsoft fixes between the different service packs don't hesitate to tell me!
This test was done on the rig which I have had problems with all the time, nothing was changed before the games where run...
And sound still hangs after a while, probably a DX7.0A+ bug too...
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I tried another approach today: Go completely beta
Installed WinXP Pro, DirectX 9 beta ATI 6118 leaked display drivers (made especially for DX9)
VIA 4in1 1441 (official drivers)
The latest Creative SB Live drivers I posted about on the homepage, the ver number has escaped me... (Has not got Microsoft WHQL certification)
And you guessed it right the first time: The problem still persists and is exactly the same as before...