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Old Feb 12, 2004, 06:48 AM   #1
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Mobility Radeon w/Catalyst - Why So Slow?

I formatted my laptop today. I've spent the last 5 hours trying different drivers for my Mobility Radeon card.


No matter what I try, I am getting incredibly slow performance. 3dMark benchmarks perform a score of 47 (and I am only in fact allowed to do 1 of the tests) . Also, when trying to load some OpenGl demo's I have, it says my current setup does not support multitexturing.

Just yesterday, I was getting great performance, and running this multitexturing demo was no problem.

Now, everything crawls at 4 or5 fps.

Any ideas?

Right now, I've tried the DH MOD Tool 1.7 with 4.1 catalyst drivers, but I am not sure they worked. I even manually did the "update driver" thing. Should my device manager read "Radeon Mobility" after doing the Catalyst/DHMODTOOL combo?
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Old Feb 12, 2004, 06:49 AM   #2
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BTW - I've got a Fujitsu C2111 Series Laptop. My card has 16mb on-board ram, but it can use system memory aswell.. I don't get it, it was fine yesterday, now, it crawls. I also tried the Mobility M6 driver from fujitsu, but no luck.
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Old Feb 12, 2004, 06:58 AM   #3
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Old Feb 12, 2004, 07:00 AM   #4
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I got my 3D Marks score up to 75 Marks now. Still terrible performance.

I wonder what kind of setup I had yesterday that was giving me great performance, versus the terribly slow performance I am getting now.

And I wonder why this other demo is telling me I can't do multitexturing.

Can anyone help?
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Old Feb 12, 2004, 07:04 AM   #5
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System Specs

Quote:
Originally posted by GottaBeKD
BTW - I've got a Fujitsu C2111 Series Laptop. My card has 16mb on-board ram, but it can use system memory aswell.. I don't get it, it was fine yesterday, now, it crawls. I also tried the Mobility M6 driver from fujitsu, but no luck.
first of all make sure you have the latest (or have installed at all) the latest chipset drivers

Quote:
Technical Specifications

Video
14.1"/15" XGA TFT display.

Internal max: 1024 x 768 resolution, 16M colors.

External max: 1600 x 1200 resolution, 16M colors
ATI® Mobility Radeon? with 8MB integrated video memory delivers unprecedented performance in 2D/3D graphics with AGP support
(Note: one configuration of C2010 which is sold through retail stores only has 8MB of video memory, product part number FPCM30533)
Simultaneous support for external monitor and internal display
that there is from their website

but i see it also listed elsewere
ATI® Mobility Radeon™ with 16MB integrated video memory delivers unprecedented performance in 2D/3D graphics with AGP support

the latest on thier website seem DriverVer=02/08/2002, 6.13.10.6037 ....

... you might try omega's sets

then again try some older sets like cat 3.6 or 3.7

Last edited by The_Neon_Cowboy; Feb 12, 2004 at 08:11 AM.
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Old Feb 12, 2004, 07:51 AM   #6
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Thanks for your post.

I went back to Fujitsu and installed a new chipset (for my cpu) and I re-installed their default video driver for the Mobility Radeon.

I am starting to think that the driver from Fujitsu, is definately the one that my computer was using yesterday when everything was nice and fast.


What else do you think it could be? What might cause my FPS to drop incredibly, and to also cause this "Your system does not support multitexturing" to show up out of nowhere?


Any help would be greatly appreciated. Please?
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Old Feb 12, 2004, 07:52 AM   #7
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Could it be Windows Service Pack 1? I haven't installed it yet, could this slow it down and cause so much trouble?
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Old Feb 12, 2004, 08:08 AM   #8
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System Specs

Quote:
Originally posted by GottaBeKD
Could it be Windows Service Pack 1? I haven't installed it yet, could this slow it down and cause so much trouble?
well you should be running sp1 if it will handle it (some pcs/laptops had issues with sp1)

I figure it mostly becouse 8-16mb video insant crap consideing most cards to day come 128mb and some even 256mb or ram... do you know if the video is upgradeable in that thing? you might check into that

also do you know wether the video has it's own ram or if its a shared memory deal?
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Old Feb 12, 2004, 08:24 AM   #9
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ASAAAA

It's a shared memory deal actually. It uses the system RAM along with the onboard memory.


As it turns out, it was the vertical V-SYNC that was catching it up. I modified the OpenGL setting to "wait for vertical v-sync' and everything was top shape.

My framerate is now 125fps and i'm about to check my 3d marks score.



A note to anyone else having this problem: Vertical v-sync is a bitch!
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