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Go Back   DriverHeaven.net > Forums > Graphics Cards > ATI Radeon Drivers > Windows XP/2K Radeon Display Drivers


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System Specs

ATI Catalyst™ 9.8 Display Driver for Windows XP Professional/Home Edition

This month we are seeing a massive performance increase with a whole host of games as compared to the ATI Catalyst 9.7 driver. Detailed release notes are available for most of the game optimizations; here are the highlights:
  • Battleforge DirectX 10/DirectX 10.1 performance improves of up to 50% with the largest gains in configurations using ATI CrossFireX™ technology.
  • Company of Heroes DirectX 10 performance improves of up to 77%.
  • Crysis DirectX 10 performance of ATI CrossFireX technology in dual mode improves of up to 10% and quad mode performance improves of up to 34%.
  • Crysis Warhead DirectX 10 performance of ATI CrossFireX technology in dual mode improves of up to 7% and quad mode performance improves of up to 69%.
  • Far Cry 2 DirectX 10 performance of ATI CrossFireX technology in dual mode improves of up to 50% and quad mode performance improves of up to 88%.
  • Tom Clancy’s H.A.W.X. DirectX 10/DirectX 10.1 performance of ATI CrossFireX technology in dual mode improves of up to 40% and with quad mode performance improving of up to 60%.
  • UnigineTropics OpenGL performance improvements of up to 20%.
  • UnigineTropics DirectX 10 performance of ATI CrossFireX technology in quad mode improvements of up to 20%.
  • World in Conflict DirectX 10 performance improvements of up to by 10%.
It’s fitting that last weekend AMD was in attendance at Quakecon 2009 in Dallas,Texas where the world’s most prolific OpenGLsupporters gathered for 4 days of ‘peace, love and rockets,’ that we are announcing support for OpenGL 3.1 and the following details:

This release of the ATI Catalyst driver provides OpenGL 3.1 extension support. The following is a list of OpenGL 3.1 features and extensions added in ATI Catalyst 9.8:
  • Support for OpenGL Shading Language 1.30 and 1.40.
  • Instanced rendering with a per-instance counter accessible to vertex shaders (GL ARB draw instanced).
  • Data copying between buffer objects (GL EXT copy buffer).
  • Primitive restart (NV primitive restart). Because client enable/disable no longer exists in OpenGL 3.1, the PRIMITIVE RESTART state has become server state, unlike the Nvidia extension where it is client state. As a result, the numeric values assigned to PRIMITIVE RESTART and PRIMITIVE RESTART INDEX differ from the NV versions of those tokens. o At least 16 texture image units must be accessible to vertex shaders, in addition to the 16 already guaranteed to be accessible to fragment shaders.
  • Texture buffer objects (GL ARB texture buffer object).
  • Rectangular textures (GL ARB texture rectangle). o Uniform buffer objects (GL ARB uniform buffer object).
  • SNORM texture component formats.
And last but surely not least, my favorite community: ATI Catalyst™ 9.8 driver for Linux!
Support for new Linux operating systems
This release of ATI Catalyst driver for Linux introduces support for the following new operating systems:
  • RHEL 4.8 production support
  • Ubuntu 9.04 production support
ATI Catalyst™ Control Center - Linux Edition support for RandR 1.2 This release of the ATI Catalyst driver for Linux introduces ATI Catalyst Control Center - Linux Edition support for the RandR 1.2 extension API. The following new features are now available in the ATI Catalyst Control Center - Linux Edition Display Manager:
  • Display rotation
  • Multiple display arrangement and desktop sizing
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