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Old May 15, 2003, 08:24 PM   #1
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Default Post 3.2 vs 3.4 benchmarks = mixed results

I ran some of benchmarks with Cat 3.2's and then with the new 3.4's using a program called Benchmall which automatically runs series of benchmarks via benchmark programs and games. The 3.2's were faster on some and the 3.4's were faster on others like 3d mark 01 and 03 Here are my results:

The Cat 3.2 benchmarks

Benchmark session result
Operating System: Windows XP Professional Service Pack 1
Processor: Intel(R) XEON(TM) CPU 2.00GHz (4 CPUs)
Memory: 1024MB RAM
DirectX Version: DirectX 9.0a (4.09.0000.0901)
Card name: RADEON 9700 PRO
Driver Version: 6.14.0001.6307 (English)

Detailed info dir:
C:\Program Files\BenchEmAll\result\2003.05.15.08.04.14.\

-----------------------------------------------------------
Unreal II: The Awakening

800x600 not selected.
1024x768 Average: 62.52 Unreal 829, 33.44 Min, 88.10 Max,
1280x1024 not selected.
1600x1200 not selected.

-----------------------------------------------------------
3DMark03

800 x 600 not selected
1024 x 768 4482 3DMarks
1280 x 1024 not selected
1600 x 1200 not selected


-----------------------------------------------------------
ChameleonMark

800x600 not selected.
1024x768 glass= 281.544 fps, real= 273.309 fps, shiny= 281.544 fps, Average= 278.799 fps.
1280x1024 not selected.
1600x1200 not selected.

-----------------------------------------------------------
3DMark2001 SE Pro

3DMark Score 11281
-----------------------------------------------------------
Serious Sam SE ver 1.07

800x600 not selected.
1024x768 Without excessive peaks: 6556 frames in 92.9 seconds => 70.6 FPS average.
1280x1024 not selected.
1600x1200 not selected.

-----------------------------------------------------------
Unreal Tournament 2003

800x600 not selected
1024x768 flyby - 145.383663 botmatch - 48.992224
1280x960 not selected
1280x1024 not selected
1600x1200 not selected


-----------------------------------------------------------
Quake III Arena

800x600 not selected
1024x768 3.5 seconds: 357.6 fps
1280x1024 not selected
1600x1200 not selected

-----------------------------------------------------------
Vulpine GLmark by I-D Media AG

Command line:
-benchmark -fullscreen -advanced -s3tc -highdetail -res 1024 768 -colorbits 32 -texturebits 32
Average fps : 64.0


The Cat 3.4 benchmarks

Benchmark session result
Operating System: Windows XP Professional Service Pack 1
Processor: Intel(R) XEON(TM) CPU 2.00GHz (4 CPUs)
Memory: 1024MB RAM
DirectX Version: DirectX 9.0a (4.09.0000.0901)
Card name: RADEON 9700 PRO
Driver Version: 6.14.0010.6343 (English)

Detailed info dir:
C:\Program Files\BenchEmAll\result\2003.05.15.17.56.51.\

-----------------------------------------------------------
Unreal II: The Awakening

800x600 not selected.
1024x768 Average: 60.21 Unreal 829, 32.12 Min, 85.45 Max,
1280x1024 not selected.
1600x1200 not selected.

-----------------------------------------------------------
3DMark03

800 x 600 not selected
1024 x 768 4802 3DMarks
1280 x 1024 not selected
1600 x 1200 not selected


-----------------------------------------------------------
ChameleonMark

800x600 not selected.
1024x768 glass= 290.01 fps, real= 277.108 fps, shiny= 294.581 fps, Average= 287.233 fps.
1280x1024 not selected.
1600x1200 not selected.

-----------------------------------------------------------
3DMark2001 SE Pro

3DMark Score 11381


-----------------------------------------------------------
Serious Sam SE ver 1.07

800x600 not selected.
1024x768 Without excessive peaks: 6491 frames in 93.5 seconds => 69.4 FPS average.
1280x1024 not selected.
1600x1200 not selected.

-----------------------------------------------------------
Unreal Tournament 2003

800x600 not selected
1024x768 flyby - 144.475742 botmatch - 48.750301
1280x960 not selected
1280x1024 not selected
1600x1200 not selected


-----------------------------------------------------------
Quake III Arena

800x600 not selected
1024x768 3.5 seconds: 357.8 fps
1280x1024 not selected
1600x1200 not selected

-----------------------------------------------------------
Vulpine GLmark by I-D Media AG

Command line:
-benchmark -fullscreen -advanced -s3tc -highdetail -res 1024 768 -colorbits 32 -texturebits 32
Average fps : 64.1
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Old May 15, 2003, 08:48 PM   #2
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Ive seen a decent jump with these drivers.
My 3dmark03 scores went up about 400 points. 3Dmark03 wasnt a HUGE increase tho.

THe biggest thing ive found with these, is that the games run a hell of a lot SMOOOOOTHER. FPS have gone up generally, but, the smoothness i found was more noticeable.

I also like the new features and options with the colour tabs and all.
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Old May 16, 2003, 01:33 AM   #3
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Re: 3.2 vs 3.4 benchmarks = mixed results

Quote:
Originally posted by Socio
I ran some of benchmarks with Cat 3.2's and then with the new 3.4's using a program called Benchmall which automatically runs series of benchmarks via benchmark programs and games. The 3.2's were faster on some and the 3.4's were faster on others like 3d mark 01 and 03 Here are my results:
Not even one AA benchmark??
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Old May 16, 2003, 01:01 PM   #4
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Re: Re: 3.2 vs 3.4 benchmarks = mixed results

Quote:
Originally posted by OpenGL guy
Not even one AA benchmark??
Is there a specific benchmark program for AA benchmarks?
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Old May 16, 2003, 01:47 PM   #5
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Re: Re: Re: 3.2 vs 3.4 benchmarks = mixed results

Quote:
Originally posted by Socio
Is there a specific benchmark program for AA benchmarks?


turn on AA when you benchmark you can do this in almost every single app and benchmark (3dmark, etc)
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Old May 16, 2003, 02:24 PM   #6
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Big Grin I'm sorry, but......ROFLMFAO~~~~~~~~~

Quote:
Originally posted by CATALYST maker


turn on AA when you benchmark you can do this in almost every single app and benchmark (3dmark, etc)
Sorry, I must still be giddy...but the above just slayed me!

(No offense to ya intended Socio, I'm just in a giggle-mood. )
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Old May 16, 2003, 03:47 PM   #7
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Oh! Duh! Ok!

I was thinking there was some special AA benchmark program that I did not know about.

I will run some benchmarks with AA cranked up, the first set of benchmarks were using default settings with AA set to App Pref.
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