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Keeping 4:3 aspect ratio in fullscreen on a 16:10 tft
As the topic already tells, I am looking for a way to manage having a 4:3-game running on a 16:10 tft without being strechted in one way or having a tiny thing there. Maybe on 1024x768 the margins to 1280x800 is not that big, but on 640x480 it really sucks.
I mean, a nVidia-card could make a 640x480 running on 1280x800 displayed as an interpolated physical 1066x800 (which is 4:3) so you have a fullscreen running without deformation. Why can't radeons do this?
Any suggestions?
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