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Old May 12, 2005, 08:15 PM   #1
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Counter Strike Source Update Tonight

This evening we're planning for a major release of two new Counter-Strike: Source maps (de_port & de_inferno), along with a number of smaller changes to the game. This will be a fairly large download, so it might take a while for you to get all of the new content downloaded. It should be worth the wait.

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Old May 12, 2005, 08:43 PM   #2
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what do ya wanna bet they dont fix the stress test again.that little issue pisses me off so bad that i dont even play the game anymore.its not that its been broke for over two months, its the fact that i dont see any official response to the problem in all of steam forums.i know it is trvial but i dont care about official new maps,i have over 500 custom maps that i got downloaded and i hardly play any of them because everybody still plays dust2 and office and all those old maps.



peace out
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Old May 12, 2005, 08:47 PM   #3
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SteamForums have been becoming very strict. A lot of bans. Today itself, 2 very pominent member got banned. If a mod bans, can be reversed at times, but Taylor Sherman and other bannings...goodbye is permanent.

The reason why they dont post about bug fixes in there is due a large number of trolls. People complaining a lot.
I am mostly on those forums and it becomes pretty bad at times.
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Old May 12, 2005, 08:53 PM   #4
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Quote:
Originally Posted by daRk_heLmet
SteamForums have been becoming very strict. A lot of bans. Today itself, 2 very pominent member got banned. If a mod bans, can be reversed at times, but Taylor Sherman and other bannings...goodbye is permanent.

The reason why they dont post about bug fixes in there is due a large number of trolls. People complaining a lot.
I am mostly on those forums and it becomes pretty bad at times.
i understand about the troll issue.that is why i have never joined those forums.BUT,all they have to do is post a sticky in the css thread and lock it.i just want to know that something is being done for such a widespread issue.


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Old May 12, 2005, 09:13 PM   #5
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Has the hitbox issue been officially resolved yet?
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Old May 12, 2005, 09:29 PM   #6
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Quote:
Originally Posted by ^_^
Has the hitbox issue been officially resolved yet?
Sorry, no details there. What I was talking about is the troll infection
http://forums.steampowered.com/forum...?s=&forumid=37

See for yourself, how much chaos that new update has brought in. So many threads all locked and closed.
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Old May 12, 2005, 09:31 PM   #7
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Quote:
Originally Posted by ^_^
Has the hitbox issue been officially resolved yet?
this is an issue i hear alot of people talking about but havent experienced myself "atleast i dont think i have".its hard to tell though because i have always sucked.


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Old May 13, 2005, 02:27 AM   #8
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CS:S

  • New map: de_inferno
  • New map: de_port
  • Updated Counter-Terrorists player model with new headgear and color scheme
  • C4 red flash displays properly if the bomb is planted under water now
  • C4 explosion damage is no longer affected by water
  • When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named <mapname>.cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc.
  • Added new route to roof of hostage shack in cs_compound, and improved bot navigation in the map
  • Players must now target another player for at least a half second before the player ID text hint shows up
  • Grates/chain link fences no longer affect bullets
  • Counter-Strike player ragdolls are now affected by ragdoll magnets
  • Fixed a bot crash caused by finding too many hiding spots in a region
  • Bots no longer attack enemies that are very far away unless they have a sniper rifle, or the enemies are shooting at them. Instead, they track the enemy and move to a better attack position
  • Bots understand +use doors now and will pause to open a door before continuing through it on their way to whatever they were doing
  • Bots use less CPU now, especially when in combat with far away enemies
  • Extended the syntax of the bot_add, bot_kick, and bot_kill commands to also accept "t" or "ct" arguments.
  • Fixed bug where bots would stop and become unresponsive if they wanted to hide in an area with no hiding spots
  • Improved bot navigation on the windows and ledges of cs_italy
  • Fixed recording value of cl_interp in demo files and restore value during playback
Source Engine

  • HTTP downloads from the game server system support downloading .bz2-compressed files
  • Disable old style (non-challenged) server queries by default (use the sv_enableoldqueries cvar to change this behavior)
  • Added cvar tv_delaymapchange to delay map changes caused by frag/time limit until the whole game is broadcasted via SourceTV
  • Fixed lag compensation invalidating bone cache for players moved back in time.
  • Fixed lag compensation interpolation error between 2 ticks
Half-Life 2

  • Fixed some NPC actions not being properly randomized
SourceTV (part of the Source Dedicated Server)


  • Fixed memory leak in relay servers by releasing receive tables correctly
  • Bandwidth output in tv_status in kB/sec rather than bytes/sec
  • Running a new map command (spawning a server) shuts down TV relay in same process
  • Fixed SourceTV chase cam following ragdolls of dead secondary targets
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Old May 13, 2005, 09:37 AM   #9
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If nobody minds me closing this thread as this update has been posted front page.

conversation or comments can continue Here.
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