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Dec 29, 2004, 06:43 AM
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#181
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DriverHeaven Addict
Join Date: Sep 2003
Posts: 266
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> Hmm,... Which SX version?
That's 2.0.2
>What do you mean? Does kX mixer only crash when you use kXSFi?
In general kXMixer crashes sometimes when I load different setings. I load it always from DSP window. But my all setings contain complete data except soundfont information. I remember it crashed one or more times also when I tried kXSFi with CSX. I'll test it more to be sure.
>What kX driver version do you use?
That's 3537final with UFX. UFX is used with all setings.
PITmaster
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Dec 29, 2004, 01:58 PM
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#182
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DriverHeaven Senior Member
Join Date: Jan 2003
Location: The Netherlands
Posts: 1,781
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Hmm,...That is all very strange, especialy those kxmixer crashes.
Judging from your information this is not directly kXSFi related.
If kxmixer crashes during DSP loading, there is definitly something else wrong.
/LeMury
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Dec 29, 2004, 05:29 PM
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#183
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DriverHeaven Addict
Join Date: Sep 2003
Posts: 266
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Quote:
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Originally Posted by LeMury
Hmm,...That is all very strange, especialy those kxmixer crashes.
Judging from your information this is not directly kXSFi related.
If kxmixer crashes during DSP loading, there is definitly something else wrong.
/LeMury
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This time works good. But still from time to time get erros loading setups like these:
www.gdynia.mm.pl/~MMmaster/error1.jpg
www.gdynia.mm.pl/~MMmaster/error2.jpg
But I guess, it's another problem and has nothing to your great plugin.
PITmaster
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Dec 29, 2004, 11:17 PM
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#184
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DriverHeaven Senior Member
Join Date: Jan 2003
Location: The Netherlands
Posts: 1,781
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If this is what you get when (re)loading a DSP setup,
it looks like some DSP plugins version incompatibility,
wrong GUID's or corrupted kX installation.
Best way to check this, is by resetting all kx stuff, (or re-install)
and try load some test DSP setup using only the 'standard' 3537 plugins.
Then load/reload to see if the crashes also occurs.
/LeMury
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Jan 4, 2005, 10:14 AM
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#185
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DriverHeaven Addict
Join Date: Sep 2003
Posts: 266
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Quote:
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Originally Posted by LeMury
If this is what you get when (re)loading a DSP setup,
it looks like some DSP plugins version incompatibility,
wrong GUID's or corrupted kX installation.
Best way to check this, is by resetting all kx stuff, (or re-install)
and try load some test DSP setup using only the 'standard' 3537 plugins.
Then load/reload to see if the crashes also occurs.
/LeMury
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After kXMixer crash I always get info: system waits for "kX Remote" application ending when I try to restart or shoutdown windows. Application never ends, in fact and hard reset is required.
kXMixer and Cubase crash always when VSTi works abnormally. BTW, FLStudio is more resistible for this kind errors. Specially information about VST problem is just displayed and VST reload is enough.
After Cubase crashing, its next start is impossible without system reset. Cubase's initiation hangs on "MIDI resources".
A think it's a kind of kX Automation bug. I decided to use kX automation with my setups and problem appeared with it.
Do anybody realy use kX Automation except me?
PITmaster
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Jan 4, 2005, 10:36 AM
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#186
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DriverHeaven Newbie
Join Date: Nov 2004
Posts: 1
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Quote:
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Originally Posted by LeMury
Luciobleus,
>>I've tried to use it under Sonar 3, via Cakewalk Vst Adapter...
Why would you use this VSTi? Sonar's internal soundfont loader works great!
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I use the sfz Soundfont player in Sonar 4 and Acid Pro 4.0f myself because it can load Soundfonts by streaming them directly from disk thus bypassing any size limitations. I also prefer using a VSTi to play Soundfonts because I can then process the sound as audio and add any effects I want  This means I can slightly compress drum Soundfonts and make them louder
http://www.rgcaudio.com/sfz.htm
Font! 1.2 is another VSTi SoundFont player I use occasionally:
http://homepage.ntlworld.com/jez.price/synths.htm
Cheers!
Stéphane
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Jan 4, 2005, 11:49 AM
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#187
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DriverHeaven Addict
Join Date: Sep 2003
Posts: 266
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Yes, I know sfz. It's realy very good. And you're right using it is more comfortable.
But, try to think about hardware synths like real analog instruments pluged to your line-ins. Try to imagine how musicians worked some years before, without VST. They thought about making music, not about compression, plugins etc.
It just excites me.
PITmaster
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Jan 6, 2005, 08:59 PM
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#188
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kX Project Lead Programmer and Coordinator
Join Date: Dec 2002
Posts: 2,977
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>> "kX Remote" application
yes, this happens sometimes. however, you should be able to click 'end task' successfully
>> crashes
there are several incompatible DSP effects present in your system
uninstall the drivers and re-install them
E.
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Jan 14, 2005, 04:31 PM
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#189
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DriverHeaven Addict
Join Date: Sep 2003
Posts: 266
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Working with kXSFi multicards version, Synth2 wotks only with bank 0. I've found that because I use my second card only for midi and Synth2 is routed to FXBus4/5. After loading sf to kXSFi I love to choose Synth2 instead kXSFi to route sound through FXBus4/5 to to filter controlled by any free CC. That's very good solution but works only with bank 0 :/
PITmaster
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Jan 15, 2005, 11:38 AM
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#190
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DriverHeaven Senior Member
Join Date: Jan 2003
Location: The Netherlands
Posts: 1,781
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I'll have a look at the Multi card support.
However, since user interest towards hardware SoundFont support is very low,
it won't be a priority.
/LeMury
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Jan 15, 2005, 03:46 PM
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#191
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DriverHeaven Addict
Join Date: Sep 2003
Posts: 266
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Quote:
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Originally Posted by LeMury
I'll have a look at the Multi card support.
However, since user interest towards hardware SoundFont support is very low,
it won't be a priority.
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Thanks
PITmaster
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Jan 21, 2005, 05:15 PM
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#192
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DriverHeaven Addict
Join Date: Sep 2003
Posts: 266
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So, I've found more. Synth2 works only with bank 0 and first preset from it.
In general, I guess a synth selection before sf loading will be veeeery useful, alike a card selection is now.
LeMury, is it a lot of work, please?
I've read about your new MX6. It looks great. I'm also very happy about that. And I realize you are working on it now. But please, do not close kXSFi project yet.
PITmaster
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Jan 22, 2005, 03:49 AM
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#193
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DriverHeaven Senior Member
Join Date: Jan 2003
Location: The Netherlands
Posts: 1,781
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Quote:
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LeMury, is it a lot of work, please?
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Before I can test/debug kXSFi multi-card stuff I firts have to reinstall a second card
which currently kinda conflicts with my other (also not kX related) projects.
Quote:
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I've read about your new MX6. It looks great.
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Yes, you could test the MX6 automation for me if you like.
Quote:
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But please, do not close kXSFi project yet.
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Don't worry I won't.
It's just that I've spent to much time on the 'SoundFont attack issue'
whitout solving it entirely and the small user interest in soundfonts in general
which makes proper sf support a low priority.
/LeMury
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Jan 22, 2005, 04:29 AM
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#194
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DriverHeaven Addict
Join Date: Sep 2003
Posts: 266
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> Before I can test/debug kXSFi multi-card stuff I firts have to reinstall a second card
> which currently kinda conflicts with my other (also not kX related) projects.
Of course, I understand.
> Yes, you could test the MX6 automation for me if you like.
Necessarily! I will. I love kX's automation in fact.
> Don't worry I won't.
Super, I'm easy now
> It's just that I've spent to much time on the 'SoundFont attack issue'
> whitout solving it entirely and the small user interest in soundfonts in general
> which makes proper sf support a low priority.
Sure, the 'SoundFont attack is also very important point.
Thanx for answer, LeMury.
PITmaster
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Feb 2, 2005, 06:29 AM
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#195
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DriverHeaven Newbie
Join Date: Nov 2004
Posts: 5
Rep Power: 0
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kxsfi - thanks a bunch!
I`ve downloaded the new kxsfi - it works fine on my system.
I know that soundfonts are a low priority - but this loader will help no end.
Thanks to everyone involved in the kx project, cos without ya I'd have binned my APS card.
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Feb 2, 2005, 02:23 PM
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#196
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DriverHeaven Senior Member
Join Date: Jan 2003
Location: The Netherlands
Posts: 1,781
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Quote:
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Originally Posted by matthesax
..- it works fine on my system.
... - but this loader will help no end.
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What do you mean with; "..but this loader will help no end.."?
Typo?
/LeMury
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Feb 2, 2005, 05:54 PM
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#197
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kX Lover
Join Date: Jan 2003
Posts: 521
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Feb 7, 2005, 12:41 PM
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#198
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DriverHeaven Addict
Join Date: Feb 2005
Location: portsmouth, england
Posts: 323
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hello,
im a new user of this forum and am new to kx driver. i have emu aps which is from yesterday being run from windows XP and the kx drivers. im not sure if i am having the same problem???
basically when i load soundfont banks into kx, i then access them from cubase sx and i can hear the soundfont voices and change them if the midi channel is on 'ANY'. as soon as i want to add another sound into a different cubase track i can ony change the sound by going again into midi 'ANY' and all the other sounds change too!!!
SO MY QUESTION IS>>>>How do you use more than one soundfont in cubase sx/ I am at a loss and would really appreciate help. i am new at this so am not very techie!!! sorry
trev
Last edited by trevbushell; Feb 7, 2005 at 01:36 PM.
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Feb 7, 2005, 02:29 PM
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#199
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DriverHeaven Addict
Join Date: Sep 2003
Posts: 266
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Quote:
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Originally Posted by trevbushell
hello,
basically when i load soundfont banks into kx, i then access them from cubase sx and i can hear the soundfont voices and change them if the midi channel is on 'ANY'. as soon as i want to add another sound into a different cubase track i can ony change the sound by going again into midi 'ANY' and all the other sounds change too!!!
SO MY QUESTION IS>>>>How do you use more than one soundfont in cubase sx/ I am at a loss and would really appreciate help. i am new at this so am not very techie!!! sorry
trev
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Use KxSFi - special VSTi plugin/sf manager for kX drivers with Cubase.
PITmaster
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Feb 7, 2005, 03:32 PM
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#200
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DriverHeaven Addict
Join Date: Feb 2005
Location: portsmouth, england
Posts: 323
Rep Power: 0
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thanks
thanks very much. greta to have a forum to help with this stuff, really appreciate it!!
i have spent the last 2 hrs reading the whole thread and have got an idea of what to do....
i have the kxsfi 1.0.4 3537 in vst pluginfolder and the sfm.dll 4.6.0.501 50kb in windows/system/32. i have alsocopied MSVCP60D.DLL to my \windows\system32 folder
ican see the soundfonts and when i press the keyboard i can see the midi out activity but no sound??
have i missed something? or do i need to have the 3kxsfi 3538?
Last edited by trevbushell; Feb 7, 2005 at 03:53 PM.
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Feb 8, 2005, 02:14 AM
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#201
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DriverHeaven Senior Member
Join Date: Jan 2003
Location: The Netherlands
Posts: 1,781
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Quote:
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Originally Posted by trevbushell
i have the kxsfi 1.0.4 3537 in vst pluginfolder and the sfm.dll 4.6.0.501 50kb in windows/system/32. i have alsocopied MSVCP60D.DLL to my \windows\system32 folder
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You should not have done all that..! Those actions are obsolete!
kXSFi is standard included and installed by kX driver version 3537 and higer.
/LeMury
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Feb 8, 2005, 02:30 AM
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#202
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DriverHeaven Senior Member
Join Date: Jan 2003
Location: The Netherlands
Posts: 1,781
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Ok, I've cleaned up a bit.
Latest (beta) kXSFi downloads and instructions are in the firts post of this thread..!
/LeMury
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Jun 16, 2005, 08:08 AM
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#203
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DriverHeaven Newbie
Join Date: Jun 2005
Posts: 3
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Using KsSFi in Cubase SE template
I created a template with the output routed to the KxSFi VSTi, but when I create a new project using it, Cubase just crashes and dissappears immediately!!
Basically I want to avoid loading the soundfonts within KxSFi each time Cubase is opened - eventually I want other users (students at my school) to be able to log on and just get going straight away without having to load anything (they can't do that as they have restricted access and can't access the C drive anyway).
(using kx 3537)
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Jun 16, 2005, 08:52 AM
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#204
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DriverHeaven Senior Member
Join Date: Jan 2003
Location: The Netherlands
Posts: 1,781
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I don't have SE at my disposal, so I can't test/confirm your report.
(anyone else?)
Store/restore KXSFi from template in Cubase SX seems to work fine here
although I don't have multiple accounts to test.
I don't know if SE exhibits the same 'Soundfont Preset Name' issue as SX.
If not, you'd be better of using 'standard' kX Sounfont loader instead.
/LeMury
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Jun 16, 2005, 03:12 PM
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#205
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DriverHeaven Newbie
Join Date: Jun 2005
Posts: 3
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Thanks for that - will give it a try!
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Aug 7, 2006, 05:19 PM
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#206
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DriverHeaven Newbie
Join Date: Sep 2004
Posts: 15
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Any news on this?   And, do you plan to add support for BOTH kxsynths? Since its stupid to have a full sampleplayback engine leaving unused http://www.driverheaven.net/images/s...big%20grin.gif
Last edited by sonicfire1980; Aug 7, 2006 at 05:33 PM.
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Aug 8, 2006, 03:03 AM
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#207
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DriverHeaven Senior Member
Join Date: Jan 2003
Location: The Netherlands
Posts: 1,781
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Quote:
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Originally Posted by sonicfire1980
Since its stupid to have a full sampleplayback engine leaving unused
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I would say it's "stupid" to think that there are "..2 full sampleplayback engines.." to start with.
Using 1 kxsynth does *not* mean you use only 'half' of polyphonie and/or 'half' of available sample memory.
Vica versa, using 2 kxsynths does not double polyphonie nor available sample memory.
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