5950 v 9800 XT

 

 

Specifications

1. CineFXTM 2.0 Engine
(1) Powers cinematic effects beyond imagination
(2) With advanced vertex and pixel shader capabilities, stunning and complex special effects are possible.
(3) Increased horsepower delivers faster and smoother gameplay.
2. NVIDIA® UltraShadowTM Technology - Advanced technology designed to enhance the performance of bleeding-dege games that use complex shadows.
3. NVIDIA® IntellisampleTM high-resolution compression technology¡
(1) Delivers higher image quality through anti-aliasing at frame rates that rival aliased modes.
( 2 )The industrys fastest and highest quality anti-aliasing.
4. AGP 8X
(1) Provides double the bandwidth of AGP 4X ¡V 2.1GB/sec. Vs. 1.1GB/sec.
(2) Enables more complex models and detailed textures, creating richer and more lifelike environments.
(3) Uninterrupted data flow allows for smoother video streaming and faster, more seamless gameplay.
5. 13u Process Technology - Delivers higher performance through faster clock rates ¡V more MHz
6. Architected for Cg
(1) Ensures that the newest, cutting-edge special effects in applications will run flawlessly.
(2) Speeds up content creation so game developers can get their new games out to PC users faster than ever before.
7. Integrated TV encoder Provides best-of-class TV-OUT functionality with resolutions up to 1024x768.
8 .Integrated full hardware MPEG-2 decoder - Delivers full-frame, full-screen MPEG-2 video on your desktop.
9. NVIDIA® nVIEWTM Multi-display Technology

(1) Great multi-display technology
(2) Easy-to-use control panel interface
(3) A setup wizard makes configuring your desktops a snap.
10.NVIDIA Digital Vibrance ControlTM 3.0
(1) Superior display quality with sharper text and richer color for displaying photographs.
(2) User-controllable through a simple interface.
11. 400MHz RAMDACs- Industrys fastest RAMDACs support QXGA displays with ultra-high, ergonomic refresh rates
12. DVI Able to drive large displays with up to 1600x1200 resolution.
13. NVIDIA Unified Driver Architecture

(1) Delivers rock-solid forward and backward compatibility with software drivers.
(2) Simplifies upgrading to a new NVIDIA product or drivers because all NVIDIA products work with the same driver software.
14. DirectX 9.0 optimizations and support - Ensures the best performance and application compatibility for all DirectX9 applications.
15 .OpenGL 1.5 - Ensures the best performance and application compatibility for all OpenGL applications.

  • Eight parallel rendering pipelines
  • Four parallel geometry engines
  • 256-bit DDR memory interface
  • AGP 8X support
  • SMARTSHADER™ 2.1
  • Full support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders in hardware
  • 2.0 Vertex Shaders support vertex programs up to 65,280 instructions with flow control
  • 2.0 Pixel Shaders support up to 16 textures per rendering pass
  • New F-buffer technology supports pixel shader programs with unlimited instructions
  • 128-bit, 64-bit & 32-bit per pixel floating point color formats
  • Multiple Render Target (MRT) support
  • Shadow volume rendering acceleration
  • Complete feature set also supported in OpenGL® via extensions
SMOOTHVISION™ 2.1
  • 2x/4x/6x full scene anti-aliasing modes
  • Adaptive algorithm with programmable sample patterns
  • 2x/4x/8x/16x anisotropic filtering modes
  • Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options
HYPER Z™ III+
  • 3-level Hierarchical Z-Buffer with early Z test
  • Lossless Z-Buffer compression (up to 24:1)
  • Fast Z-Buffer Clear
  • Z cache optimized for real-time shadow rendering
TRUFORM™ 2.0
  • 2nd generation N-Patch higher order surface support
  • Discrete and continuous tessellation levels per polygon
  • Displacement mapping
VIDEOSHADER™
  • Seamless integration of pixel shaders with video
  • FULLSTREAM™ video de-blocking technology
  • Noise removal filtering for captured video

 

  • MPEG-2 decoding with motion compensation, iDCT and color space conversion
  • All-format DTV/HDTV decoding
  • YPrPb component output
  • Adaptive de-interlacing and frame rate conversion
  • Dual integrated display controllers
  • Dual integrated 10-bit per channel 400 MHz DACs
  • Integrated 165 MHz TMDS transmitter (DVI 1.0 compliant and HDCP ready)
  • Integrated TV Output support up to 1024x768 resolution
  • Windows® Logo Program compliant

REVIEW SETUP
Hardware:
Nvidia GeForce FX 5950 Ultra 256Mb
Sapphire ATI Radeon 9800 XT 256Mb
AMD Opteron 146 ( 2050mhz)
Asus SK8V
4x512mb DDR 266 ECC, Reg, Cas 2.5 (Samsung)
IBM Deskstar 120gxp 40GB 7200rpm Hard Drive.
Sony CRX300E DVD/CDRW
Sony Floppy Drive
Mercury 400W PSU
AOC 19” 9GLR CRT

Software:
Windows XP, SP1a
Direct X 9.0b
Detonator 52.16 WHQL
Catalyst 3.9 WHQL
Via Hyperion Driver 4.49
3d Mark 2001SE
3d Mark 2003 build 340
Unreal Tournament 2003
Elite Force 2
Aquamark3
Need For Speed Underground
Max Payne 2: The Fall Of Max Payne
Call of Duty
Halo


The test system was built from scratch, a format of the hard drive was performed (NTFS) and then Windows XP was installed. Following the completion of the install the Hyperion drivers were installed. The only updates applied were SP1a and Direct X 9.0b. Following a reboot the Catalyst 3.9 or Detonator 52.16 drivers were installed. Next the benchmarking tools were installed and finally the hard drive was de-fragmented.
For all tests the ATI and Nvidia drivers were set to best image quality.


Good Benchmarking Practice:
Each benchmark was performed 3 times and the middle result for each resolution/setting is shown in the tables which follow. After changing any Anti-Aliasing (AA) or Anisotropic Filtering (AF) setting and before a benchmark was run the system was rebooted. All games/applications had their latest patches applied.


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