
Specifications

1. CineFXTM
2.0 Engine
(1) Powers cinematic effects beyond imagination
(2) With advanced vertex and pixel shader capabilities, stunning and
complex special effects are possible.
(3) Increased horsepower delivers faster and smoother gameplay.
2. NVIDIA® UltraShadowTM Technology - Advanced technology
designed to enhance the performance of bleeding-dege games that use
complex shadows.
3. NVIDIA® IntellisampleTM high-resolution compression
technology¡
(1) Delivers higher image quality through anti-aliasing at frame rates
that rival aliased modes.
( 2 )The industrys fastest and highest quality anti-aliasing.
4. AGP 8X
(1) Provides double the bandwidth of AGP 4X ¡V 2.1GB/sec. Vs.
1.1GB/sec.
(2) Enables more complex models and detailed textures, creating richer
and more lifelike environments.
(3) Uninterrupted data flow allows for smoother video streaming and
faster, more seamless gameplay.
5. 13u Process Technology - Delivers higher performance through
faster clock rates ¡V more MHz
6. Architected for Cg
(1) Ensures that the newest, cutting-edge special effects in applications
will run flawlessly.
(2) Speeds up content creation so game developers can get their new
games out to PC users faster than ever before.
7. Integrated TV encoder Provides best-of-class TV-OUT functionality
with resolutions up to 1024x768.
8 .Integrated full hardware MPEG-2 decoder - Delivers full-frame,
full-screen MPEG-2 video on your desktop.
9. NVIDIA® nVIEWTM Multi-display Technology
(1) Great multi-display technology
(2) Easy-to-use control panel interface
(3) A setup wizard makes configuring your desktops a snap.
10.NVIDIA Digital Vibrance ControlTM 3.0
(1) Superior display quality with sharper text and richer color for
displaying photographs.
(2) User-controllable through a simple interface.
11. 400MHz RAMDACs- Industrys fastest RAMDACs support QXGA
displays with ultra-high, ergonomic refresh rates
12. DVI Able to drive large displays with up to 1600x1200 resolution.
13. NVIDIA Unified Driver Architecture
(1) Delivers rock-solid forward and backward compatibility with software
drivers.
(2) Simplifies upgrading to a new NVIDIA product or drivers because
all NVIDIA products work with the same driver software.
14. DirectX 9.0 optimizations and support - Ensures the best
performance and application compatibility for all DirectX9 applications.
15 .OpenGL 1.5 - Ensures the best performance and application compatibility
for all OpenGL applications.

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Eight parallel
rendering pipelines
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Four parallel geometry
engines
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256-bit DDR memory
interface
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AGP 8X support
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SMARTSHADER™
2.1
-
Full support for
Microsoft® DirectX® 9.0 programmable vertex and pixel shaders
in hardware
-
2.0 Vertex Shaders
support vertex programs up to 65,280 instructions with flow control
-
2.0 Pixel Shaders
support up to 16 textures per rendering pass
-
New F-buffer technology
supports pixel shader programs with unlimited instructions
-
128-bit, 64-bit
& 32-bit per pixel floating point color formats
-
Multiple Render
Target (MRT) support
-
Shadow volume rendering
acceleration
-
Complete feature
set also supported in OpenGL® via extensions
REVIEW SETUP
Hardware:
Nvidia GeForce FX 5950 Ultra 256Mb
Sapphire ATI Radeon 9800 XT 256Mb
AMD Opteron 146 ( 2050mhz)
Asus SK8V
4x512mb DDR 266 ECC, Reg, Cas 2.5 (Samsung)
IBM Deskstar 120gxp 40GB 7200rpm Hard Drive.
Sony CRX300E DVD/CDRW
Sony Floppy Drive
Mercury 400W PSU
AOC 19” 9GLR CRT
Software:
Windows XP, SP1a
Direct X 9.0b
Detonator 52.16 WHQL
Catalyst 3.9 WHQL
Via Hyperion Driver 4.49
3d Mark 2001SE
3d Mark 2003 build 340
Unreal Tournament 2003
Elite Force 2
Aquamark3
Need For Speed Underground
Max Payne 2: The Fall Of Max Payne
Call of Duty
Halo
The test system was built from scratch, a format of the hard drive
was performed (NTFS) and then Windows XP was installed. Following
the completion of the install the Hyperion drivers were installed.
The only updates applied were SP1a and Direct X 9.0b. Following a
reboot the Catalyst 3.9 or Detonator 52.16 drivers were installed.
Next the benchmarking tools were installed and finally the hard drive
was de-fragmented.
For all tests the ATI and Nvidia drivers were set to best image quality.
Good Benchmarking Practice:
Each benchmark was performed 3 times and the middle result for each
resolution/setting is shown in the tables which follow. After changing
any Anti-Aliasing (AA) or Anisotropic Filtering (AF) setting and before
a benchmark was run the system was rebooted. All games/applications
had their latest patches applied.
Next: 3dmarks