On
the 8th of November Nvidia released the Geforce
8800 Series, the world’s first DirectX 10
GPU. The product (in its GTX form) was widely
hailed, and rightly so, as the fastest graphics
card available at that time of writing. Since
then ATI’s AMD’s new Radeon has been
delayed and the graphics card market hasn’t
moved on, leaving the 8800 as the highest performing
solution available. Shortly after the release
of the 8800 series was available Nvidia launched
the 680i chipset, designed with SLI’d 8800’s
in mind.
We’re
sure that many of you who are reading will have
seen the performance of 8800’s in SLI already
and so we are going to add a little bit of a twist
to our review. As well as benchmarks at stock
settings combined with an Intel QX6700 we are
also going to take a look at how the product performs
when paired with the Core2 Quad Core at 4 GHz
and if that wasn’t enough, we’re going
to show how the 8800 in SLI performs when overclocked
and combined with the 4 GHz quad core. We also
have over half a gigabyte of high definition content
so you can see it all for yourself.
As
we found when originally testing the GTX in single
card configurations, at 1920x1200 with AA and
AF the GTX can be the bottleneck to a QX6700 system
so adding a second card will make for some interesting
results.
Overview
The
8800GTX (and GTS) is the world’s first GPU
to fully support DirectX 10. The 8800 GTX features
128 stream processors which run at 1.35GHz. Each
of these stream processors is fully programmable
and can be dynamically allocated (GigaThread Technology)
to perform traditional vertex and pixel operations
as well as geometry and physics calculations.
As the 8800 was specifically designed for DirectX
10 it supports the API’s unified shader
instruction set and Shader Model 4.
Nvidia
are calling their image quality technology the
Luminex engine and this feature is arguably one
of the most important aspects of the product.
For some time now ATI have been able to claim
preferable Image Quality due to the lack of shimmering
in games and the ability to use Anti-Aliasing
and HDR lighting at the same time in titles such
as Oblivion. It could also be said that ATI’s
enhanced AF and AA modes provided superior quality
when compared to Nvidia’s methods used in
the previous generation.
The
first thing we can say about the 8800 series is
that AA can now be used with HDR (128bit precision,
32-bit floating point) and we shall look at this
further in the IQ and Oblivion sections of the
article. There are additional improvements such
as the availability of 8x and 16x AA on single
card systems and angle-independent anisotropic
filtering.
The
new AA modes are available in addition to the
traditional AA modes and use both geometry and
coverage sampling anti aliasing. (CSAA) The claim
from Nvidia is that their 16xCSAA mode should
perform similarly to traditional 4xmulti sample
AA. Available through a control panel option entitled
Angular LOD control we are able to increase the
Anisotropic filtering quality (select High Quality)
by disabling angular optimisations and as a result
delivering near perfect Anisotropic filtering.
Later in the article we shall look at the performance
and Image quality impacts of the new AA and AF
modes available on the 8800 series.
In
addition to the enhanced AA and AF technology
Nvidia have also enhanced the overall architecture
of their new cards to a 10-bit architecture which
in conjunction with the 10-bit DACSs allow the
product to display over a billion colours, the
previous generation of products supported 16.7million
colours.
We
mentioned above that the 8800 series is capable
of physics computations and that it features 128
stream processors which can be utilised for this
task. As well as allowing game designers to improve
the quality of smoke, explosions, fur, hair and
so on the ability to perform physics work on the
GPU means that CPU resource can be freed up to
concentrate on the game engine and AI. When combined
with a quad core CPU and correctly coded titles
the possibilities for increasing the immersiveness
of games is massive.
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Speaking
of being drawn into entertainment, like the Geforce
7 series of products the 8800 series features
Nvida’s PureVideo HD technology which is
responsible for providing exceptional video playback.
When ATI first launched Avivo they had a clear
lead in video quality when compared to the equivalent
Nvidia part, since then Nvidia have been hard
at work enhancing video quality and last time
we checked they scored about 115 (out of 130)
in the HQV benchmark compared to ATI’s 123.
With the launch of the 8800 series Nvidia are
reporting a score of 128points with the expectation
that they will achieve 130 in the near future.
Like
many recent products the Geforce 8 is a capable
processor of Windows Media Video content and Mpeg-2.
In addition the product also fully supports accelerated
decoding of H.264, WMV-HD and Mpeg-2 HD formats.
Future formats are also fully supported through
the support in all 8800 series products of HDCP
which will allow playback of HD-DVD and Blue-Ray
discs when connected to a HDCP enabled display.
Using the TV-outputs available on the 8800GTX
1080p support is available provided the connected
display supports this high end feature and screens
connected by DVI (Dual link) can be set up to
2560x1600.
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So
with the above explained you should have a fair
idea of what the 8800 series is all about. For
those who are interested in more in-depth information
on DirectX 10, Nvidia have supplied a useful PDF
which goes into great detail about the benefits
and features of DirectX 10. For the less technically
minded out there, a simple overview is that DirectX
10 was designed to provide everyone with a faster
and better looking games and the Geforce 8800
series was designed to take full advantage of
the individual aspects of DirectX 10. Read the
PDF
here.
Let’s
take a look at the cards themselves.