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What is the HD 2000 Series?

AMD's Radeon HD 2000 series is currently broken up into 4 product categories, the 2900 for enthusiasts, 2600 for mainstream , 2400 for value and 2300 (for Mobility only at this time). Within these specific categories there are (or will be) several products such as Pro and XT. Today we will be concentrating on the 2900 XT however we will note many of the differences between it and the 2600 series. (NOTE: There will also be mobile variations of the products above the 2300).

The 2900 XT originates from the ATI design within the Xbox 360 GPU (Xenos), however there are numerous significant differences, the 2900 series GPU is a 80nm part where as Xenos is currently 90nm, the 2600 and 2400 series are even more advanced using the 65nm process. The transistor count for the HD 2900 is 700 million and within the core there are 320 stream processing units, when compared with the X1900 series which had 48 vector and 48 scalar processing units this is a significant architectural difference.

Comparing the 2900 XT to the recently released 8800 GTS there is quite a difference as the Nvidia counterpart has 96 Stream Processors, however these are not directly comparable to the 2900's stream processing units. The 80nm, 700m transistor XT has impressive clock rates, the reference and initial retail cards will come with a core speed of 740MHz and 512Mb of DDR3 running at 825Mhz on a new memory controller, we will delve into that shortly.

Looking deeper into the stream processing units we see that the 2000 series features dynamic shader load balancing (handled by the hardware scheduler) between vertex, pixel and geometry shader operations and is fully DirectX 10.0 compliant which by default includes Shader Model 4.0. Whereas the X1000 series could process 2 instructions per clock of 3+1 or 4+1 components (Vector and Scalar) the HD 2000 series can process 5 instructions per clock with 5 components (Superscalar).

The texture units within the 2900 are capable of 64-bit HDR textures, bilinear filtered at full speed and 128-bit FP textures filtered at half speed. They also feature a new compact 32-bit HDR shared exponent texture format and of course 16x Anisotropic Filtering which has been tweaked to provide theoretically higher image quality compared to previous generation Radeon hardware. Interestingly AMD have also made a point of stating that the cards support Percentage Closer Filtering (PCF) which is a feature we first saw used by Nvidia about 4 years ago. (PCF is used to optimise shadow rendering). This is quite a strange time for AMD to promote this specific feature, anyway we digress...back to the core specifics...

In terms of geometry performance the HD 2900 has 8x the vertex cache of the X1950 and all shader processors can perform vertex and/or geometry processing as required. As we mentioned earlier in this section this GPU has its origins in the X360 and one of the new features is the programmable tessellation unit which has evolved from the technology used in Xenos and provides geometry data compression.

In a similar fashion to the X1000 hardware the HD 2000 series uses a ring bus as its memory controller. The X1000 series used a hybrid design which took the centralised/crossbar design used in previous Radeons and added in two 256-bit rings which worked in opposite directions:

The 2000 series moves to a fully distributed ring bus design which is capable of 512-bit read and write operations. With the 8 individual 64-bit memory channels we have a controller which is capable of over 100GB/sec in memory bandwidth.

As with previous generation ATI parts CrossFire is also supported by the HD 2000 hardware. With the later X1950 series cards we saw a move away from the original external CrossFire dongle to an internal bridge, the HD2900 also uses an internal connector for communication between cards (much like Nvidas SLI bridge) and additionally no master card is required. End users can pick up 2 of the same products, install them in a CrossFire enabled motherboard and connect them together using the bundled bridge (All retail cards we have seen come with the connector). After installing the driver they will then be good to go. As with earlier CrossFire implementations the HD 2000 series feature AFR, SuperTile and Scissor Rendering as well as Super AA modes. These can be used at resolutions up to 2560x2048 (60Hz). All of the above is pretty much as expected, however there is one new featureset of the HD2000 CrossFire which is the ability to support more than 2 GPU's in the future.

The 2000 series feature new AA modes (8xMSAA and up to 24x Custom Filter AA) with programmable sample pattern and resolve filters which can be updated by the drivers. It has to be said that the choice of language used in the driver control panel doesn't do anything to explain what the user may be choosing for AA (Wide Tent????)

In simple terms the new AA can be explained as follows. Standard AA uses a box area in which to apply the technology and there are many of these boxes sitting beside each other on your screen. ATI's new narrow tent method uses overlapping ovals for the area to sample rather than adjacent boxes. For Wide tent a larger oval is used which overlaps further meaning more of the pixels on screen have AA applied at any one time, resulting in a higher level of overall AA.

The final major aspect of the HD 2000 series is Avivo functionality. Avivo is a term AMD have been using for some time however in the new products this changes to Avivo HD. The Radeon HD 2900 series features HDCP over Dual-Link DVI and HDMI. Bundled with each 2900 XT (we have seen to date) is a DVI to HDMI dongle which is ideal for those wishing to connect their system to an HDTV. A new feature is the ability of the Radeon HD 2000 series to transfer audio as well as video through the DVI>HDMI connector and into the TV, this becomes even more impressive when we take into account that full AC3 5.1 surround sound is supported (Dolby Digital and DTS).

The HD 2000 series also features two levels of Video decoder/acceleration technology. On the 2600/2400 cards we have a universal video decoder which has full acceleration of HD/BD content. This should allow for very low CPU usage as demonstrated by the Geforce 8500/8600 series, however at this time we have not received a sample of either Radeon card to confirm the performance. The 2600/2400 also have the ability to perform various post processing tasks such as De-interlacing and colour correction. On the Radeon 2900, disappointingly, the full acceleration of BD/HD is not present and as a result the CPU usage is greater when watching a high-definition movie. We will look at the performance of the 2900 XT in Video Playback later in the review.

Before we go on to look at some of the retail cards it is worth taking some time to note features that the HD2000 series have that are not necessarily in use today however can be exploited in the future. First up, and probably most important for enthusiasts is the ability for the Radeon to perform physics work, this isn’t a new feature (Geforce 8 can also do this) however it is good to see the option appear in this product. It will also be possible to program the card to perform medical and chemical visualisations as well as fluid dynamics and volumetric work.

For those wanting a quick summary of the card specifications/features here it is:

 

 

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