On the performance
side of things the use of HQ AF does result in a
small change in performance however not enough to
really be noticeable in most engines. To demonstrate
this we ran the X1800XT through a CSS: VST run and
here are the results:
| Counter Strike Source: VST |
Avg |
| 1600x1200 4aa 16af |
116.74 |
| 1600x1200 4aa 16af - HQ |
113.43 |
Avivo:
We’re
not going to delve to much into the Avivo technology
in this article as we looked at the technology in
a recent article. Instead here is a snippet from
or previous coverage:
“Think
of Avivo as becoming ATI's next-generation video
and display platform targeted specifically at delivering
the highest quality and performance for this growth
in media usage. Avivo incorporates a number of technologies,
to help provide new video experiences, and numerous
capabilities which represent a quantum leap in quality
tailored to the best experience for all display
needs.”
Should
you wish to read more you can click this link:
HDR
Not a new
feature as such, but certainly a new feature for
ATI boards HDR is officially supported by ATI as
of the X1xxx series of cards. As well as supporting
all of the nice HDR effects such as those in Farcry
or the upcoming STALKER game ATI have implemented
something which comes as a real plus, the
ability to use Anti-Aliasing and HDR at the same
time (all flavours of AA are supported
with HDR).
Those of
you who keep up to date with advancements in the
graphics industry will be aware that using HDR and
AA is something you cant do on Nvidia hardware at
the moment. Given that ATI have this up and running
now this puts Nvidia at a real disadvantage feature
wise.
Additionally
ATI supports many HDR formats, such as 64-bit (FP16,
Int16), 32-bit (Int10), plus some extra custom formats
for the developers to use, if they desire.
3Dc+.
Yes, that
‘plus’ sign means that the new version
is improved. Namely, ATI has added support for single-channel
textures (with a 2:1 compression), which practically
enables the use of 3Dc for luminance maps, shadow
maps, material properties, HDR textures and more.
After talks I had with several ATI people, they
confessed that they are not happy with the current
adoption of 3Dc (or more like, the lack of it),
since it is a genuinely useful format. They also
had some spicy remarks concerning Croteam’s
decision to not include it in Serious Sam 2, but
I will let your imagination go wild on these ;)
They added though that the next version of DirectX
will have it, so its adoption will come sooner or
later. One of the most impressive use of the new
3Dc+ can be seen in the Toy Shop demo, which when
displayed, left the crowd literally speechless with
its awesome graphics and attention to detail. As
ATI said, without 3Dc there would be no way that
this demo would run in a 256MB card, and we believe
them – the level of detail and the feel of
the demo is remarkable.