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Well, it arrived, after waiting the 5 days it takes for it to come from Hong Kong the PS3 was finally on my desk, like an excited school kid all I wanted to do was get home and try it out. The pack we purchased was the 60 GB version and we made sure that it supported 240v.

After unpacking the unit the first thing that really surprised me was the weight, coming in at about 11lb’s it makes for the heaviest console I have ever dealt with. From the pictures that have been about for the last six months my impressions of the PS3 have always been that it looked “plasticy”, however out of the box it is clear that the machine does look better in the flesh, that said even after short periods of use it was literally covered in fingerprints, so a good quality polishing cloth close at hand is a must! I feel they could have done a little more with the exterior as the plastic chrome effect trim just degrades the overall aesthetic appeal. That’s not really what we are all worried about though, “Does it deliver a good high definition gaming experience?” is the question at hand.

Looking to the rear of the Playstation 3 we find the normal 3 pin power connector and the Fibre optic audio connector that we saw on the PS2, they have also stuck with same audio and video custom connector that was on previous models. Wireless internet connectivity is built into the 60GB version, however the 20GB version only has bluetooth for the wireless controller.

Ethernet is now standard as online content and gaming is a facet that Sony hope to push hard. New to the PS3 is the HDMI connector for connecting to HD ready Televisions and Projectors.

A little disappointing was the fact there was no way of connecting component video out of the box, but after perusing the manual these leads can be purchased as an optional extra. With the wallet busting initial cost Sony really should gone the extra yard and included a component cable in the box, as many TV’s and projectors can not handle a HDMI signal.

The PS3 also now has 4 USB connectors on the front so that you can plug the controllers in to charge but also use multi tap devices such as the buzz controllers which worked on the PS2.

On the left..... (or the bottom if mounted vertically) is a plastic flap covering a selection of memory card sockets, clearly because it is a Sony product there is a slot for a Sony pro duo memory stick, however thankfully it handles other media such as Compact Flash and SD.

As mentioned above, Sony have stuck with their custom cabling for connecting composite video and stereo audio, this also has the ability to take a new cable that offers component video, however only the standard video and audio cable are supplied. A 3 pin fused power connector and the USB cable for charging your controllers are also in the box.


Finally, the days of handing over the PS2 controller to your friend during an all night gaming fest while you watch the console slide ever nearer to the edge of your table is over! Sony have finally introduced some smart new wireless controllers, not changing the existing design of the shape of the pads was a wise move by Sony. 4 LED’s on the top show which port the pad is assigned to and to charge the pad it simply plugs into PS3 via USB, onscreen display shows how much power is available. Even though the new pad now contains a battery (which is not removable) there seems to be no real additional weight. The controllers can be used whilst USB charging, however you better make sure you are set right next to the PS3 as the lead supplied is only about 0.5 meters long.

There have been some horror stories of the wireless pads losing their connection with the console in the middle of a gaming session however during our extensive testing we did not encounter this specific problem.

CPU
Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE

* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS

GPU
RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p)
Multi-way programmable parallel floating point shader pipelines

Sound
Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)

Memory
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz

System Bandwidth
Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)

System Floating Point Performance
2 TFLOPS

Storage
2.5" HDD either in 20GB or 60GB

I/O
USB Front x 4 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1

Communication
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)

Controller
Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)
AV Output
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out
Analog: AV MULTI OUT
Digital audio: DIGITAL OUT (OPTICAL

Disc Media
CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE

 

 

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