What
is the 8600 GTS?
Until now known as the
G84 Nvidia's 8600 is the world’s first midrange
DirectX 10 graphics card. With a price point of
$149 - $229 (GTS will retail for approx £150
in the UK) the card aims to make DirectX gaming
accessible for as many consumers as possible.
Although the core is derived from the 8800 series
school of thinking there are numerous changes
which have been made in order to create a product
which is cheaper to make/buy however not all of
these are detrimental.
The
8600 is an 80nm GPU consisting of 289 million
transistors and 32 stream processors. As with
the 8800 series the stream processors are capable
of handling vertex, pixel, geometry and physics
work through their programmable nature. The reference
speed of the GTS core is 675 MHz and the shader
clock is by default 1.45 GHz. Memory is of course
configurable by the card makers, however the reference
design features 256Mb of DDR3 clocked at 1000Mhz
on a 128bit memory bus. The lower spec GT which
will retail for $149 is clocked at 540 MHz core,
1.19 GHz shader and 700 MHz DDR3.
Both
cards feature 8 ROPS and a texture filtering rate
of 16 per clock. The above specs combined give
the GTS a 32Gbps bandwidth with a fill rate of
10.8GT/s with the 8600 GT reaching 22.4GB/s and
8.6GT/s. These reduced specifications not only
allow Nvidia to produce the 8600 for a lower cost
than the 8800 series they also allow the card
to run at a reduced power level (71w for the GTS
and 43w for the GT). Both of these ratings are
within the power level that can be passed through
the PCI express slot however the GTS still comes
with a 6 pin power connector for added stability.
The low power requirement also means that less
heat is generated by the card the result of which
is single slot cooling on all but one of the models
we have seen so far.
It’s
not just the clocks and number of stream processors
that are different in the 8600; there are also
a number of improvements to the 8800 series design.
Firstly the 8600 GTS is the first card to provide
HDCP over Dual-Link DVI. This is also possible
with the GT however HDCP is at the discretion
of each partner on that specific product. The
next improvement to the card comes in the shader
ops per clock specification. The 8800 texture
processors can do 4 texture addresses and 8 filtering
ops per clock where as the 8600 texture processors
can do 8 texture addresses and 8 filtering ops
per clock which permits a greater number of texture
locations to be sampled per clock. Finally, and
most importantly the 8600 series cards feature
the second generation video processing engine
which for home cinema users is the best feature
to be released on a card in quite some time.
The
new video processing engine adds features to the
8600 which are not present on other products (including
the 8800 series), here are the two main features:
BSP
Engine: A dedicated H.264 processor which
is designed to take 100% of the video processing
tasks away from the CPU and on to the GPU.
AES128
Engine: Onboard hardware decrypt of protected
content
An
improved video processor is also included which
features more advanced video post processing algorithm’s.
We will look at the result of these features later
in the review however it’s safe to say the
results of this are nothing short of staggering.
There is only one caveat to PureVideo HD at the
moment and that is the feature only being available
to Vista users until at least July this year.