Reviewed by Stuart "Veridian3"
Davidson
Design/Editor: Allan "Zardon"
Campbell

Earlier this year we were sent our first
9800 Pro based card, it was a 128mb card and at the time thoroughly
beat every card on the market in games, benchmarks and Image Quality.
As the months moved on the 256mb variants were released to give the
range that extra speed to convincingly outscore the Geforce FX 5900
Ultra. As with all technology things have continued to move on at an
astounding rate and today we have the opportunity to tell you about
ATI’s latest card, the ATI RADEON 9800 XT 256mb.
Card Specifications and Comparison to the main competitor:
SPECIFICATIONS:
| Process |
.15 micron |
| Engine Clock Speed |
412+ Mhz |
| Rendering Pipelines |
8 |
| Full precision PS2.0 FPU’s |
8 |
| Peak Pixel Fill Rate |
3.3+ Gpixels/sec |
| Peak Vertex Throughput |
412M+ Triangles/sec |
| Maximum Floating-Point Precision
|
128-bit |
| Textures Applied per Pass |
16 |
| Geometry Pipelines |
4 |
| Memory Clock Speed |
364+ Mhz DDR |
| Peak Memory Bandwidth |
23.3+ GB/sec |
| Bandwidth Compression Ratio |
8.8:1 |
| RAMDAC |
400Mhz |
| AA Sampler per Second |
19.8+ Gsamples/sec |
| Maximum Texels Filtered per Pixel
|
768+ Texels/Pixel |
KEY FEATURES:
| DirectX 9.0 |
YES |
| Vertex Shaders |
2.0 |
| Pixel Shaders |
2.0 |
| Higher Order Surfaces |
Truform 2 |
| Environmental Bump Maps |
Yes |
| 3D Textures |
Yes |
| Anisotropic Filtering |
Up to 16x |
| Anti Aliasing |
Up to 6x |
| FSAA Gamma Correction |
Yes |
| Video Gamma Correction |
Yes |
| Multi Display Management
Software |
Hydravision 2 |
| High Dimension Floating-Point Texture
|
Yes |
| Displacement Mapping Yes |
Yes |
| Multiple Rendering Targets |
Yes |
| Centroid Sampling |
Yes |