1. Introduction | 2. Benchmarking(1) | 3. Benchmarking(2) | 4. Benchmarking(3) | 5. Image Quality | 6. O/C & Conclusion |


ATI 9800 Pro 256 mb review


 


The card is slightly larger than the 128mb version in order to incorporate the extra ram chips on either side. Other than that it has the same look as the other 9800 series cards from ATI, red PCB, silver ramsinks and a large silver heatsink on the core. The feature set of the card is the same as the other models however the speed of the 256mb version is slightly different. The 256mb version uses DDR-2 memory clocked at 350mhz where as the 128mb versions memory is clocked at 340mhz using DDR-1.


click for high res image


Test Setup:

Hardware:
ATI Radeon 9800 pro 256mb
Hercules 3D Prophet Radeon 9800 pro 128mb
AMD Athlon XP 2600+ (333fsb) at 2088mhz
Leadtek K7NCR18DM N-force 2 Motherboard
2x256mb DDR 333 (Twinmos)
IBM Deskstar 120gxp 40gb 7200rpm ATA100 hard drive.
TDK CDRW161040X
Hitachi DVD-ROM GD-7000
Alps Floppy Drive
Q-tec Dual Fan Gold 550w PSU
Compaq V710 Monitor

Software:
Windows XP Pro SP1
Direct X 9.0a
Catalyst 3.7 (beta)
Nforce drivers v2.03
3d Mark 2001SE
3d Mark 2003 build 330
GL Excess 1.2b
Codecreatures 1.0
Unreal Tournament 2003 build 2225


The test system was built from scratch for each card. A format of the hard drive was performed (NTFS) and then Windows XP pro was installed. Following the completion of the install the N-force drivers were installed. The only updates applied were SP1 and Direct X 9.0a. Following a reboot the Catalyst 3.7 (beta) drivers were installed and all graphics options were set to best image quality. Next the benchmarking tools were installed and finally the hard drive was de-fragmented.

Good Benchmarking Practice:
Each benchmark was performed 3 times and the middle result for each resolution/setting is shown in the tables which follow. After changing any Anti-Aliasing (AA) or Anisotropic Filtering (AF) setting and before a benchmark was run the system was rebooted.

 

3dmark2001 SE is a very popular benchmark that has been broadly used to evaluate Microsoft's Direct X 8.0 and 8.1 graphics hardware. This test is primarily composed of fixed-function DX7-style rendering, with a selection of DX8-style pixel shaders included on a few specific tests.






256mb 9800p
Image Settings
0xAA 0xAF
2xAA 8xAF
4xAA 16xAF
Resolution
1024x768
15235 marks
12225 marks
10996 marks
1280x960
13743 marks
10434 marks
9140 marks
1600x1200
11957 marks
8381 marks
6847 marks

 

128mb 9800p
Image Settings
0xAA 0xAF
2xAA 8xAF
4xAA 16xAF
Resolution
1024x768
15080 marks
12253 marks
10811 marks
1280x960
13660 marks
10400 marks
8940 marks
1600x1200
11872 marks
8228 marks
6706 marks

 

A fine set of results from the 256mb card. Comparing the above results against the 128mb version we see that the 256mb card is ahead in but one of the tests though the difference overall is small (between 1% and 2%).



click image to visit Futuremark

3dmark03 is the newest benchmark from Futuremark, and the only benchmark in common use that is designed specifically for Direct X 9.0 graphics hardware.

This test is especially challenging in that it exerts a heavy pixel shader and vertex shader load on the graphics adapter. Today's popular game titles still tend to use a fixed-function DX7 style of rendering, with a few optional shaders thrown in for special effects. While the current crop of game-based benchmarks can be made to create a heavy fillrate load (by increasing resolution and adding AA and/or AF), they do not stress the portions of the graphics processor that will become critical in next-generation titles - the shader engines.

3dmark03 contains multiple scenes that are completely shader-driven and as such is highly valuable as a forward-looking benchmark test.

ATI have stated that the RADEON 9800 PRO offers full-time precision Pixel Shaders. Nvidia may be able to produce shader performance that is close to the RADEON 9800 PRO by falling back to a half precision (16bit) floating point mode. 16bit precision in the Pixel Shader calculations may improve performance in some cases, but at the cost of image quality.

256mb 9800p
Image Settings
0xAA 0xAF
2xAA 8xAF
4xAA 16xAF
6xAA 16xAF
Resolution
 
1024x768
5497 marks
3760 marks
2787 marks
 
1280x960
4318 marks
2861 marks
2120 marks
 
1600x1200
3246 marks
2125 marks
1567 marks
1136 marks

 

128mb 9800p
Image Settings
0xAA 0xAF
2xAA 8xAF
4xAA 16xAF
6xAA 16xAF
Resolution
 
1024x768
5419 marks
3684 marks
2712 marks
 
1280x960
4291 marks
2860 marks
2053 marks
 
1600x1200
3219 marks
2053 marks
1492 marks
998 marks

At lower resolutions and settings the two cards are very similar in their performance. When moving up through the resolutions we can see the effect of the extra 128mb on the ATI card taking effect. For example at 1024x768 0xAA 0xAF the difference is 1.4%, at 1600x1200 6xAA and 16xAF the difference in performance increases to 12.1%

Next: Benchmarking in Codecreatures & GL Excess


1. Introduction | 2. Benchmarking(1) | 3. Benchmarking(2) | 4. Benchmarking(3) | 5. Image Quality | 6. O/C & Conclusion |