1. Introduction | 2. The Card | 3. 3dmark | 4. UT2003 | 5. Eliteforce2 | 6. TRAOD/ Aqua 3 | 7. Shadermark2 | 8. Overclocking | 10. Conclusion |



Radeon 9600 XT



The Angel of Darkness is one of the few games on the market that takes advantage of DirectX 9 features such as Pixel Shader 2.0. For this benchmark we have created our own timedemo which forces the use of Pixel Shader 2.0 and uses the Paris 3 level.

Settings
1024x768
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1280x960
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1600x1200
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Card
 
9600 XT
 
40.3
27.6
17.6
9600 Pro
 
34.8
23.9
15.3


The XT struggles a little in our custom Tomb Raider benchmark. Whilst it is playable at 1024x768 0xAA 0xAF it is completely unplayable at 1600x1200 0xAA 0xAF.

 

Aquamark3 uses DirectX9 features such as Pixel Shader 2.0 and a real world game engine to allow users to test their system under heavy graphic load. Results can then be uploaded to an online database and compared to other users systems. The default benchmark runs at 1024x768x32 with no AntiAliasing and 4x anisotropic filtering. Detail levels are set to maximum. The results of this test are displayed as frames per second, triangles per second and the main Aquamark3 TRISCORE. The TRISCORE shows the performance of your CPU and GPU and finally gives your overall score for the benchmark. As Aquamark is not prone to other processes affecting the scores it provides reliable and comparable results.

Card
TRISCORE
FPS
9600 XT
30,160
30.2
9600 PRO
24,671
24.67

As you will have come to expect by now, the XT shows an increase over the pro. This time the result is quite large 5,500 triscore marks.

 

Next: Shadermark

 

1. Introduction | 2. The Card | 3. 3dmark | 4. UT2003 | 5. Eliteforce2 | 6. TRAOD/ Aqua 3 | 7. Shadermark2 | 8. Overclocking | 10. Conclusion |