1. Introduction | 2. The Card | 3. 3dmark | 4. UT2003 | 5. Eliteforce2 | 6. TRAOD/ Aqua 3 | 7. Shadermark2 | 8. Overclocking | 10. Conclusion |



Radeon 9600 XT


Test Setup

Hardware:
ATI Radeon 9600 XT 128mb
Sapphire Radeon 9600 Pro Atlantis Fireblade 128mb (Using Catalyst 3.7, results from a previous review)
Catalyst 3.8 was used with the 9600 pro in the testing of Shadermark 2 and TombRaider Angel Of Darkness v49
AMD Athlon (Barton) XP 2500+ at 2600+
Abit NF7-S rev 2.0
2x256mb DDR 333 (Twinmos)
IBM Deskstar 120gxp 40gb 7200rpm Hard Drive
Sony CRX300E DVD/CDRW
Alps Floppy Drive
Mercury 400w PSU
AOC 9GLR 19” Crt

Software:
Windows XP SP1
Direct X 9.0b
Catalyst 3.8 WHQL
Nforce drivers v2.45
3d Mark 2001SE
3d Mark 2003 build 330
Unreal Tournament 2003 build 2225
Elite Force 2
Shadermark 2
TombRaider Angel Of Darkness v49

The test system was built from scratch. A format of the hard drive was performed (NTFS) and then Windows XP was installed. Following the completion of the install the N-force drivers were installed. The only updates applied were SP1 and Direct X 9.0b. Following a reboot the Catalyst 3.8 WHQL drivers were installed and all graphics options were set to best image quality. Next the benchmarking tools were installed and finally the hard drive was de-fragmented.


Good Benchmarking Practice:
Each benchmark was performed 3 times and the middle result for each resolution/setting is shown in the tables which follow. After changing any Anti-Aliasing (AA) or Anisotropic Filtering (AF) setting and before a benchmark was run the system was rebooted.


BENCHMARKING:
3dmark2001 SE is a very popular benchmark that has been broadly used to evaluate Microsoft's Direct X 8.0 and 8.1 graphics hardware. This test is primarily composed of fixed-function DX7-style rendering, with a selection of DX8-style pixel shaders included on a few specific tests.



XT
Image Settings
0xAA 0xAF
2AA 8xAF
Resolution
     
1024x768
 
12012 Marks
8830 Marks
1280x960
 
9970 Marks
6722 marks
Pro
Image Settings
0xAA 0xAF
2AA 8xAF
Resolution
     
1024x768
 
10794 Marks
7709 Marks
1280x960
 
9154 Marks
6016 Marks

As expected the increased core of the XT produces a reasonably large increase in scores against the Pro.




click image to visit Futuremark

3dmark03 is the newest benchmark from Futuremark, and the only benchmark in common use that is designed specifically for Direct X 9.0 graphics hardware.

This test is especially challenging in that it exerts a heavy pixel shader and vertex shader load on the graphics adapter. Today's popular game titles still tend to use a fixed-function DX7 style of rendering, with a few optional shaders thrown in for special effects. While the current crop of game-based benchmarks can be made to create a heavy fillrate load (by increasing resolution and adding AA and/or AF), they do not stress the portions of the graphics processor that will become critical in next-generation titles - the shader engines.

3dmark03 contains multiple scenes that are completely shader-driven and as such is highly valuable as a forward-looking benchmark test.

XT
Image Settings
0xAA 0xAF
2AA 8xAF
Resolution
     
1024x768
 
3726 Marks
2439 Marks
1280x960
 
2759 Marks
1817 Marks
Pro
Image Settings
0xAA 0xAF
2AA 8xAF
Resolution
     
1024x768
 
3293 Marks
2165 Marks
1280x960
 
2473 Marks
1631 Marks


Again the XT has a reasonably healthy lead over the Pro in all of the tests.

 

Next: Unreal Tournament 2003

1. Introduction | 2. The Card | 3. 3dmark | 4. UT2003 | 5. Eliteforce2 | 6. TRAOD/ Aqua 3 | 7. Shadermark2 | 8. Overclocking | 10. Conclusion |