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1. Introduction | 2. The Card | 3. 3dmark | 4. UT2003 | 5. Eliteforce2 | 6. TRAOD/ Aqua 3 | 7. Shadermark2 | 8. Overclocking | 10. Conclusion | |
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Hardware: Software: The test system was built from scratch. A format of the hard drive was performed (NTFS) and then Windows XP was installed. Following the completion of the install the N-force drivers were installed. The only updates applied were SP1 and Direct X 9.0b. Following a reboot the Catalyst 3.8 WHQL drivers were installed and all graphics options were set to best image quality. Next the benchmarking tools were installed and finally the hard drive was de-fragmented.
BENCHMARKING:
As expected the increased core of the XT produces a reasonably large increase in scores against the Pro.
3dmark03 is the newest benchmark from Futuremark, and the only benchmark in common use that is designed specifically for Direct X 9.0 graphics hardware. This test is especially challenging
in that it exerts a heavy pixel shader and vertex shader load on the
graphics adapter. Today's popular game titles still tend to use a
fixed-function DX7 style of rendering, with a few optional shaders
thrown in for special effects. While the current crop of game-based
benchmarks can be made to create a heavy fillrate load (by increasing
resolution and adding AA and/or AF), they do not stress the portions
of the graphics processor that will become critical in next-generation
titles - the shader engines.
3dmark03 contains multiple scenes that are completely shader-driven
and as such is highly valuable as a forward-looking benchmark test.
Next: Unreal
Tournament 2003
1. Introduction | 2. The Card | 3. 3dmark | 4. UT2003 | 5. Eliteforce2 | 6. TRAOD/ Aqua 3 | 7. Shadermark2 | 8. Overclocking | 10. Conclusion | |
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