|
1. Introduction | 2. The Cards | 3. 3dmark | 4. UT2003 | 5. Eliteforce2 | 6. Splinter Cell | 7. TRAOD | 8. Aquamark 3 | 9. Shadermark2 | 10. Overclocking | 11. Conclusion | |
| PNY 5900 v Hercules 9800 |
|
Currently there is no
DirectX 9.0 HLSL pixel shader benchmark on the market. Futuremark's
3DMark03 (www.futuremark.com) and Massive's AquaMark 3.0 (www.aquamark.com)
are bases on hand written assembler shaders or partly HLSL shaders.
HLSL is the future of shader development! The HLSL shader compiler and
its different profiles have to be tested and this gap fills ShaderMark
v2.0. Driver cheating is also an issue. With ShaderMark, it is easily
possible to change the underlying HLSL shader code (registered version
only) which makes it impossible to “optimize” a driver for
a certain shader, instead of the whole shader pipeline. The ANTI-DETECT-MODE
provides and easy way for non-HLSL programmers to test if special “optimisations”
are in the drivers. 5900 results (please click image for full size) 9800 results (please click image for full size) The first thing to note is that the 5900 does not fully support all of the shaders used in this test (see image below). Secondly, in the tests that it does support the 5900 is thoroughly beaten by the 9800.
Next: Overclocking
1. Introduction | 2. The Cards | 3. 3dmark | 4. UT2003 | 5. Eliteforce2 | 6. Splinter Cell | 7. TRAOD | 8. Aquamark 3 | 9. Shadermark2 | 10. Overclocking | 11. Conclusion | |