|
1. Introduction | 2. The Cards | 3. 3dmark | 4. UT2003 | 5. Eliteforce2 | 6. Splinter Cell | 7. TRAOD | 8. Aquamark 3 | 9. Shadermark2 | 10. Overclocking | 11. Conclusion | |
| PNY 5900 v Hercules 9800 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Software:
For all tests the ATI and Nvidia drivers were set to best image quality. Good Benchmarking Practice:
BENCHMARKING:
In 5 out of the six tests the 9800 is reasonably far ahead of the 5900, with the largest gap being 995marks at 1024x768 0xAA 0xAF. However at our maximum settings used for this review the 5900 pulls slightly ahead, the difference was 183 points.
3dmark03 is the newest benchmark from Futuremark, and the only benchmark in common use that is designed specifically for Direct X 9.0 graphics hardware. This test is especially challenging
in that it exerts a heavy pixel shader and vertex shader load on
the graphics adapter. Today's popular game titles still tend to
use a fixed-function DX7 style of rendering, with a few optional
shaders thrown in for special effects. While the current crop of
game-based benchmarks can be made to create a heavy fillrate load
(by increasing resolution and adding AA and/or AF), they do not
stress the portions of the graphics processor that will become critical
in next-generation titles - the shader engines.
3dmark03 contains multiple scenes that are completely shader-driven
and as such is highly valuable as a forward-looking benchmark test.
Next: Unreal
Tournament 2003
1. Introduction | 2. The Cards | 3. 3dmark | 4. UT2003 | 5. Eliteforce2 | 6. Splinter Cell | 7. TRAOD | 8. Aquamark 3 | 9. Shadermark2 | 10. Overclocking | 11. Conclusion | |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||