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1. Introduction | 2. The Card & Installation | 3. 3dmark | 4. UT2003 | 5. Eliteforce2 | 6. Splinter Cell | 7. Tomb Raider & Aquamark3 | 8. Overclocking & Conclusion | |
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Test Setup: Hardware: Software:
The test system was built from scratch, a format of the hard drive was performed (NTFS) and then Windows XP was installed. Following the completion of the install the N-force drivers were installed. The only updates applied were SP1a and Direct X 9.0b. Following a reboot the detonator 45.23 drivers were installed and all graphics options were set to best image quality. Next the benchmarking tools were installed and finally the hard drive was de-fragmented. For all tests the ATI and Nvidia drivers were set to best image quality. Good Benchmarking Practice:
BENCHMARKING:
At all settings the Radeon was well ahead off the 5900 Ultra in this benchmark, at some points almost 2000 3DMarks separated the two cards.
3dmark03 is the newest benchmark from Futuremark, and the only benchmark in common use that is designed specifically for Direct X 9.0 graphics hardware. This test is especially challenging
in that it exerts a heavy pixel shader and vertex shader load on the
graphics adapter. Today's popular game titles still tend to use a
fixed-function DX7 style of rendering, with a few optional shaders
thrown in for special effects. While the current crop of game-based
benchmarks can be made to create a heavy fillrate load (by increasing
resolution and adding AA and/or AF), they do not stress the portions
of the graphics processor that will become critical in next-generation
titles - the shader engines.
3dmark03 contains multiple scenes that are completely shader-driven
and as such is highly valuable as a forward-looking benchmark test.
Some interesting results in the 3dmark03 tests, the Radeon scores higher than the FX at lowest and highest settings however the FX is well ahead at 1280x960 and 1600x1200 with no AA or AF. As a side issue, it will
be interesting to see how futuremarks recent announcement about driver
optimisations affects the results in future drivers.
Next: Unreal
Tournament 2003
1. Introduction | 2. The Card & Installation | 3. 3dmark | 4. UT2003 | 5. Eliteforce2 | 6. Splinter Cell | 7. Tomb Raider & Aquamark3 | 8. Overclocking & Conclusion | |
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