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Old Oct 22, 2003, 07:27 PM   #1
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Easy to learn/use GUI?

I'm doing an independent study into cellular automata and such over different graph types for school, and I'm working on ways to program the systems I'm studying and not have to write out multiple time frames of a reiterating hexagonal graph on paper for the more complicated parts of what I'm doing. I have used C++ before, and can use it more or less fine in a text program, but I've never worked with a GUI in C++ before, and the extent of my GUI experience is php->html (which is like a scripting language for text-interpreted GUI, if you look at it that way). I can get access to programming books on Win32 API and MFC, and some DirectX books in addition to whatever the SDK has, but I really don't need anything too low level or overly complex. Ideally it would be for Windows, as all of the computers at my school are windows boxen, but I have Red Hat 9 on the computer I'm using for development so if theres a GUI that fits what I need (relatively easy to learn) I can use Linux for it too... (tcl/tk was mentioned to me, and I'll look into that first).

I don't think I'd need anything more than the capability of drawing a grid of, say, regular hexagons or offset squares, and then shading hexagons or squares a particular color according to algorithms I've already written / am writing. If I decide to expand my work into 3d I'll look at DirectX and OpenGL as needed, but I don't expect to be near that point before the independent study is over at the end of the semester.

Does anyone have a GUI that seems to ring a bell for being able to do what I need without too much complexity? Thanks in advance for any help you might have
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Old Oct 23, 2003, 07:08 AM   #2
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GTK+ is available for Windows and Linux.

I run several GTK+ apps on my Windows machine (GAIM for MSN, XChat for IRC)

http://www.gtk.ork

You could also use Qt from TrollTech, but (afaik) you have to code in C++ (GTK+ is straight C but you can get C++ binding for it) and isn't as good imo as GTK+
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Old Nov 7, 2003, 08:05 AM   #3
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Java is quick, easy and painless. JOGL can be used for 3D, it's also very easy to use.
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