DriverHeaven.net

 
Looking for the skin chooser?
 
 
  • Home

  • Reviews

  • Articles

  • News

  • Tools

  • GamingHeaven

  • Forums

  • Network

 

Go Back   DriverHeaven.net > Forums > News > Other Tech News


Reply
 
LinkBack Thread Tools
Old Feb 21, 2006, 09:07 AM   #1
Int'l Fish Liaison
 
Vikingod's Avatar
 
Join Date: Jul 2004
Location: By the light of lamp I sit and type...
Posts: 16,149
Rep Power: 85
Vikingod has a divinity and aura the likes we have never seenVikingod has a divinity and aura the likes we have never seenVikingod has a divinity and aura the likes we have never seenVikingod has a divinity and aura the likes we have never seenVikingod has a divinity and aura the likes we have never seenVikingod has a divinity and aura the likes we have never seenVikingod has a divinity and aura the likes we have never seenVikingod has a divinity and aura the likes we have never seenVikingod has a divinity and aura the likes we have never seenVikingod has a divinity and aura the likes we have never seenVikingod has a divinity and aura the likes we have never seen
System Specs

Nvidia’s First DirectX 10 Chip to Be “Hybrid” Design.

Despite of the fact that Microsoft’s next-generation graphics application programming interface (API) will be able to take advantage of unified shader processors, at least Nvidia Corp.’s first DirectX 10-capable chip will utilize dedicated pixel and vertex processors, according to some rumours.

Nvidia’s code-named G80 graphics processing unit (GPU) will incorporate 48 pixel shader processors and an unknown number of vertex shader processors, some unofficial sources said. The chip is still expected to support feature-set of DirectX 10 along with Shader Model 4.0, even though it will not take advantage of the unified processors that can compute both pixel and vertex shaders.

Microsoft Corp. pushes unified shader language for pixel and vertex shaders in its Xbox 360 game console ad well as graphics API of Windows Longhorn – Windows Graphics Foundation 2.0, which is sometimes referred as the DirectX 10. As a result of that graphics hardware designers should deliver their chips with unified shader engines at some point in future in order to more efficiently support the new API. However, previously Nvidia Corp. expressed opinions that it would make sense to release architecture with unified shader processors “when it makes sense”.
____________
Read More / Source: X-bit labs
Vikingod is offline   Reply With Quote


Reply

Bookmarks

Thread Tools