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Old Feb 12, 2004, 05:28 PM   #31
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Quote:
Originally posted by Judas
....OK.. wait.... so this is what we do... we download this SmartSharder programing program..... play with our own made... or modify the ones we have available.... then load up a game test it... (maybe a few to make sure it shows that way it's saposed to across all of them... such as both 3Dmark's shader tests as a good start as they have a few different variation of shaders..... then simply name it.... and post it up? no screenshots needed?
Also note that Programmable SMARTSHADER only works with OpenGL programs.
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Old Feb 12, 2004, 05:31 PM   #32
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Quote:
Originally posted by Judas
....OK.. wait.... so this is what we do... we download this SmartSharder programing program..... play with our own made... or modify the ones we have available.... then load up a game test it... (maybe a few to make sure it shows that way it's saposed to across all of them... such as both 3Dmark's shader tests as a good start as they have a few different variation of shaders..... then simply name it.... and post it up? no screenshots needed?
basically but more like Quake and Serious Sam (rather than 3DMark)
This is OpenGL stuff
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Old Feb 12, 2004, 05:50 PM   #33
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oh oh.... sorry.... i read through some of it...skimmed.... i'm not a very good skimmer.... was just corious on what the very bluntly basic things you had to do..... btw.. i thought smartshader only effected Vertex/Pixel hardware shading programs.... learn something new every day don't i..... interesting....
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Old Feb 12, 2004, 05:58 PM   #34
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Hmmm... what tool to use? I DLed the ATi SDK... do I need the DX9 SDK instead?
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Old Feb 12, 2004, 06:00 PM   #35
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Would I be able to make a hippe psycadelic shader?

Well, let's say is it possible, rather than me myself, coz i can't do much other than a bit of C++ hehe.
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Old Feb 12, 2004, 06:00 PM   #36
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... oh wait... didn't realise you could open the pss files with notepad
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Old Feb 12, 2004, 06:01 PM   #37
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Quote:
Originally posted by JLP
Too bad I can't do it in Linux since it is my main work OS. But I would like to see the tutorial and I amy even switch to Windows to play with shaders.
You do not know about the secret partnership between ATI and Microsoft do you? There isn't one but there should be. "Switch from Linux to Windows to make shaders. Oh yeah"
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Old Feb 12, 2004, 06:11 PM   #38
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Quote:
Originally posted by Roger ATI
I've noticed that some people seem either seem intimidated or just don't know where to start. Would people be interested in a little tutorial to get them started on the basics? I could talk you through writing some small sample programs and give some basic exercises to help you get your feet wet. The examples could be very simple things to start and get slowly more complicated as people grew familiar with it.

If a few people are interested in this I wouldn't mind doing it.
I am very interested in this. This would be greatly appreciated.
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Old Feb 12, 2004, 06:16 PM   #39
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Quote:
Originally posted by Roger ATI
I've noticed that some people seem either seem intimidated or just don't know where to start. Would people be interested in a little tutorial to get them started on the basics? I could talk you through writing some small sample programs and give some basic exercises to help you get your feet wet. The examples could be very simple things to start and get slowly more complicated as people grew familiar with it.

If a few people are interested in this I wouldn't mind doing it.
Very interested indeed. It does seem a daunting task from my point of view. I'll start playing round with the example pss files and see what happens. Only problem is - I dont think I have any opengl games.
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Old Feb 12, 2004, 06:20 PM   #40
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serious sam(s), MOHAA? COD?
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Old Feb 12, 2004, 06:23 PM   #41
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A small helpful guide would be great Roger.
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Old Feb 12, 2004, 06:24 PM   #42
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Do not forget the original Half Life and Counter Strike.
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Old Feb 12, 2004, 06:24 PM   #43
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I am certainly gonna try, be fun just to see what can come of this, a challenge, I am still on the dole so I have lots of time...
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Old Feb 12, 2004, 06:25 PM   #44
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Having two talented ATI guys teaching us the basics on shaders would be priceless, that's why i love DH
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Old Feb 12, 2004, 06:27 PM   #45
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Quote:
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Having two talented ATI guys teaching us the basics on shaders would be priceless, that's why i love DH
hey and dont forget one ATI joker on the sidelines providing the comedy

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Old Feb 12, 2004, 06:31 PM   #46
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Sure Terry you're da man!
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Old Feb 12, 2004, 06:36 PM   #47
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Quote:
Originally posted by zerodamage
Do not forget the original Half Life and Counter Strike.
None of the games mentioned above - I do have IL2:Forgotten Battles but it crashes everytime I try to use one of the shaders. I'm going to try again over the weekend - if I can figure out what the heck the things in the pss files mean. I've never really been good at programming anything - even .bat files.
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Old Feb 12, 2004, 06:40 PM   #48
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a Basic Quick tutorial of.... What the values mean.... and the min... max settings are.... would be the best thing....
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Old Feb 12, 2004, 06:58 PM   #49
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This would also work on the DH ATI screensaver, right?
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Old Feb 13, 2004, 02:54 AM   #50
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Its opengl yes vamp.
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Old Feb 13, 2004, 08:52 AM   #51
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I've started a thread in the Radeon Display Drivers forum which contains a link to the beginnings of a tutorial. Check it out and let me know where it's lacking and I'll try to incorporate your suggestions and requests.
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Old Feb 13, 2004, 09:25 AM   #52
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This is the thread but to keep matters simpler for everyone, if discussion is kept in here it will be easier for Roger and Maurice. thanks.
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Old Feb 13, 2004, 01:42 PM   #53
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)Ive been reading through the tutorial and seem to have fallen at the first hurdle.

When modifying the black and white shader to make it a blue shader, nothing happens. I've tried it with .b .g and .r and combinations but I just get the original image everytime.

I've even copied the shader text from the tutorial into a brand new .pss and get the same result.

Am I doing something wrong.

I really want to give this a go (especially as there is an XT involved
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Old Feb 13, 2004, 01:46 PM   #54
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Quote:
Originally posted by Roger ATI
I've started a thread in the Radeon Display Drivers forum which contains a link to the beginnings of a tutorial. Check it out and let me know where it's lacking and I'll try to incorporate your suggestions and requests.
wow! how much work did you put into that?

Awesome support to the community!
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Old Feb 13, 2004, 01:50 PM   #55
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Roger should be commended - reading through this has already opened me up to the possibility of spending all day tomorrow, playing around with this.

He has lessened my fear of shader programming.

Thankyou Roger!
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Old Feb 13, 2004, 01:52 PM   #56
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I read his article too, and have played a little tonight (well under the influence of a few guinness but what the hell) with some shader commands, and its been alot of fun.

I think if people actually read the texts there is some talent here. and you could be enjoying making shaders on a sexy 9800 XT in a short while.
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Old Feb 13, 2004, 01:54 PM   #57
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Quote:
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I read his article too, and have played a little tonight (well under the influence of a few guinness but what the hell) with some shader commands, and its been alot of fun.

I think if people actually read the texts there is some talent here. and you could be enjoying making shaders on a sexy 9800 XT in a short while.
I think that tutorial should be hosted on DH. You agree Zard and Roger?
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Old Feb 13, 2004, 01:57 PM   #58
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certainly I could move it here, or I can set it up on a page on the DH server and give Roger FTP access to the page so he can alter and change text. whatever he wants himself.
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Old Feb 13, 2004, 01:58 PM   #59
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Quote:
Originally posted by Logla
)Ive been reading through the tutorial and seem to have fallen at the first hurdle.

When modifying the black and white shader to make it a blue shader, nothing happens. I've tried it with .b .g and .r and combinations but I just get the original image everytime.

I've even copied the shader text from the tutorial into a brand new .pss and get the same result.

Am I doing something wrong.

I really want to give this a go (especially as there is an XT involved
Forgot the above - I had an extra 0 where I shouldn't have - removed it and everything is working fine now. Its suprising how fun it is to see the results on the screen even after just adding one line to a pre-made shader.
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Old Feb 13, 2004, 01:59 PM   #60
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Quote:
Originally posted by CATALYST maker
wow! how much work did you put into that?

Awesome support to the community!
That part took me about four hours. There's probably at least as much to go. I have some ideas for more examples. I wanted to see if anyone reads it before I continued, though. :-)
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