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Old Sep 6, 2003, 05:22 AM   #1
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Jedi Academy Demo!

A playable demo for Star Wars Jedi Knight: Jedi Academy is now available for download, allowing you to try out this imminent 3D action game by Raven Software. The demo offers two single-player missions ("Mercenary Activity" set on Tatooine and "Cult Sighting" on Chandrila). Jedi Academy will be in stores on September 17th, 2003. Thanks: 3DGamers.

Download:
Jedi Academy Demo (187 MB)


LucasArts, a division of Lucasfilm Entertainment Company Ltd.
Star Wars(TM) Jedi Knight(TM): Jedi Academy(TM) Demo
Version 1.0


Thank you for playing the Star Wars Jedi Knight: Jedi Academy
Demo. We recommend that you read this file to get the most up
to date information about installing, running, and playing this
demo.

Be sure to check the LucasArts website at www.lucasarts.com for
the very latest information related to Jedi Academy.

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Old Sep 6, 2003, 06:27 AM   #2
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Thanks Dom! All the servers are full atm, I'll try again later!
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Old Sep 6, 2003, 02:05 PM   #3
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hope its as good as JK2 demo was. That demo got me hooked on fps games, first one I ever played. Mustve played and beat it 100 times b4 buying the game.
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Old Sep 6, 2003, 02:27 PM   #4
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System Specs

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Originally posted by @/2ct!<
hope its as good as JK2 demo was. That demo got me hooked on fps games, first one I ever played. Mustve played and beat it 100 times b4 buying the game.

downloaded it yesterday from 3dgamers.

it's good as jk2 now with additions to caracters such as chewie.
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Old Sep 6, 2003, 02:43 PM   #5
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System Specs

its really laggy on my system for some odd reason... im running it @ 1024x768 im gettin a max of 20 fps and usually 11 fps. i have every settin on max and 2xfsaa/16x anisotropic filtering.
jk2 was running fine before even at 1280x1024 6xfsaa full details
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Old Sep 6, 2003, 03:19 PM   #6
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Not sure what to tell you BiG, I have a slower CPU but the same video card, and I have 4xFSAA/16X AF and all settings maxed and it ran smooth as silk. I suggest lowering or turning off your FSAA and/or AF and see if that helps at all.
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Old Sep 6, 2003, 03:58 PM   #7
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Why just play the demo...? I've had a different form of this game for about 1 month........
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Old Sep 6, 2003, 04:18 PM   #8
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System Specs

Quote:
Originally posted by BiGBrOWnPimpsta
its really laggy on my system for some odd reason... im running it @ 1024x768 im gettin a max of 20 fps and usually 11 fps. i have every settin on max and 2xfsaa/16x anisotropic filtering.
jk2 was running fine before even at 1280x1024 6xfsaa full details
Hey Big...

Try turning off Dynamic Glow & Shadows...you'll see your fps jump back up then too.

I've also noticed w/ the latest Cat's & Fraps they don't like this game much...at least the "version" I have. So the old cl_framerate works well.
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Old Sep 6, 2003, 10:34 PM   #9
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System Specs

i always used cg_drawfps in quake. and man i want dynamic glow and shadows
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Old Sep 6, 2003, 10:44 PM   #10
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well turning it off made it go to 30 or so... this has to be a ATi issue. now way a radeon 9700 pro should be runnin a game at under 30 fps. its retarded
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Old Sep 6, 2003, 10:46 PM   #11
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System Specs

I'm having no issues at all with this demo. With just about everything turned on....including the dynamic glow and shadows.

I'm playing at 1152 x 864 x 32. I might be able to bump the res up, but it looks and plays great!
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Old Sep 6, 2003, 10:48 PM   #12
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System Specs

anyone with a similar system setup as me with a 9700 pro tell me how is it
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Old Sep 6, 2003, 11:00 PM   #13
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FWIW, I do NOT have TruForm enabled.
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Old Sep 6, 2003, 11:12 PM   #14
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Hmm odd....

W/ it off I hit around 75fps at 1280x1024 AA4x/AF8xQ..I'm limited to 75 because of my monitor.

Now with those options on I'm hitting around 35-50FPS.
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Old Sep 6, 2003, 11:28 PM   #15
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Quote:
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Hmm odd....

W/ it off I hit around 75fps at 1280x1024 AA4x/AF8xQ..I'm limited to 75 because of my monitor.

Now with those options on I'm hitting around 35-50FPS.
with which options on
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Old Sep 6, 2003, 11:41 PM   #16
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Everything in the game, all the eye candy. BTW, try turning off triple buffering to see if that will help.
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Old Sep 6, 2003, 11:48 PM   #17
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ah man thats why i play these star wars games. the eye candy!
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Old Sep 6, 2003, 11:57 PM   #18
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BTW, I meant I have it with all the eye candy on, and earlier was I was talking about just those two options.
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Old Sep 7, 2003, 12:00 AM   #19
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man jedi academy graphics blow then... LOL if they used the Unreal Warfare engine the game would make me piss my pants because the amount of detail u can put on with that engine isnt even funny
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Old Sep 7, 2003, 12:03 AM   #20
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The graphics are good but of course they good be better. I guess that is what happens when you use a graphics engine that finished development in 1998.
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Old Sep 7, 2003, 12:30 AM   #21
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Graphics still seem a lot better than JK2 though, well, not a lot... have no fps problems here with decen settings
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Old Sep 7, 2003, 06:03 AM   #22
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The graphics are good but of course they good be better. I guess that is what happens when you use a graphics engine that finished development in 1998.
Then again, look at Call of Duty- same engine, but the graphics in that demo are amazing, even by todays standards. The engine is showing it's age a little though, it won't be long now before no new games use it.
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Old Sep 7, 2003, 01:25 PM   #23
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i think this is a cat's driver issue... im thinkin bout goin back to omegas hmmm
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Old Sep 7, 2003, 01:29 PM   #24
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i think this is a cat's driver issue... im thinkin bout goin back to omegas hmmm
If you're going to try an older set, I'd suggest the ones based on CAT 3.4.
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Old Sep 7, 2003, 01:31 PM   #25
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thats wut im thinkin... but i also play ravenshield which i think had their issues even in 3.4. but 3.4 was the best.
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Old Sep 7, 2003, 04:08 PM   #26
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It runs faster for me with 16xAF than it does with 8xAF- it also runs faster with texture details set to very high in the game than it does /w it set to just high.. And volumetric shadows cuts out about 10 to 15 frames per second on my rig-

I'm getting a pretty steady 37 to 46 fps at 10 x 7 4xAA. 16xAF AND 12 x 10 w/ 2xAA and 16xAF. Volumetric shadows are what kills the fps. All other options leave to the highest.
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Old Sep 7, 2003, 04:17 PM   #27
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but those 2 are some of the main details which makes the game look so awesome!
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Old Sep 7, 2003, 04:28 PM   #28
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Quote:
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but those 2 are some of the main details which makes the game look so awesome!
Those 2?? I am just talking about volumetric shadows-- that's just one setting.

I think the volumetric shadown need ALLOT of help in ALL PC games. When the shadows fall on the ground it looks fine, but when they fall on the charactor in the game, they look horrible- all broken up and flashing off and on because of the sharp polygons that make up the figure..

I just played SH3 on my old PS2 and those shadows look better than anything I've ever seen on any PC game rendered by Nvidia or ATI.. It's pretty sad if you ask me- The shadows need to be rounded out- like w/ truform or something, and why in 2003 on a 300 dollar video card, do volumetric shadown cut performance in half? I've been pretty dissapointed by the evolution of PC graphics when it comes to these types of shadows for a while. Look at STVEF2 and turn the shadows on-- it looks like crap to me- Even doom3's sghadows are sub PS2 quality.. I'll take some screenshots and show you what I mean.. No-one will be able to say the shadows look good. I would rather turn them off.
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Old Sep 7, 2003, 04:30 PM   #29
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woops sorry misread it bmx...
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Old Sep 7, 2003, 04:34 PM   #30
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Quote:
Originally posted by BWX232
Those 2?? I am just talking about volumetric shadows-- that's just one setting.

I think the volumetric shadown need ALLOT of help in ALL PC games. When the shadows fall on the ground it looks fine, but when they fall on the charactor in the game, they look horrible- all broken up and flashing off and on because of the sharp polygons that make up the figure..

I just played SH3 on my old PS2 and those shadows look better than anything I've ever seen on any PC game rendered by Nvidia or ATI.. It's pretty sad if you ask me- The shadows need to be rounded out- like w/ truform or something, and why in 2003 on a 300 dollar video card, do volumetric shadown cut performance in half? I've been pretty dissapointed by the evolution of PC graphics when it comes to these types of shadows for a while. Look at STVEF2 and turn the shadows on-- it looks like crap to me- Even doom3's sghadows are sub PS2 quality.. I'll take some screenshots and show you what I mean.. No-one will be able to say the shadows look good. I would rather turn them off.

Check out tony hawk 4, it has VERY nice shadows. They have soft edges, conform properly to objects and have their brightness/lenght vary very nicely. They are the best shadows I have ever seen.

I think unreal 2 has good shadows like that too, but it might be a different game.
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