|
|||||||
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 |
|
Int'l Fish Liaison
Join Date: Jul 2004
Location: By the light of lamp I sit and type...
Posts: 16,149
Rep Power: 85 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
ATI's Take On Physics @ FiringSquad
Earlier this week NVIDIA made quite a splash with their announcement that they were partnering with Havok to bring physics acceleration to their latest GeForce 6/7 GPUs. According to the PR, through Havok’s GPU-accelerated “effects physics” SDK dubbed Havok FX, Havok plans to use Shader Model 3.0 GPUs to simulate “the interactions of thousands of colliding rigid bodies, a fundamental technique of physics computation seen in today's latest games. It's now possible to compute the components of friction, collisions, gravity, mass, and velocity, that form the basis of rigid body physics.” NVIDIA made it pretty clear that Havok FX won’t affect gameplay objects, rather objects in the environment that don’t affect gameplay.
___________ Read More / Source: FiringSquad
__________________
|
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|