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Old May 20, 2004, 07:10 PM   #1
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Some REALLY good info (PVR related)

woot... more backup of info that we'll have a solud 3rd player in the market....

and ... it's straight from the horses mouth

(previously posted by a fellow member at www.pvr-net.com) (aZZa )

http://www.imgtec.com/Investors/HTML...ms04/index.asp

Quote:
We are close to delivering our very high-end next generation graphics technology that targets arcade, PC and console. We have already licensed this technology to SEGA for use in arcade systems and intend to explore relevant partnerships for other markets. Also, our very important R&D programme, which brings our latest know-how from this area into the next generation of our scalable MBX family, is also at an advanced stage.
can't wait for something....anything....
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Old May 20, 2004, 07:19 PM   #2
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you really like PVR don;t you… but it would be nice to see some more competition aswell
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Old May 20, 2004, 07:37 PM   #3
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pvr fanboy
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Old May 20, 2004, 08:56 PM   #4
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Yay!
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Old May 20, 2004, 09:30 PM   #5
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Quote:
Originally posted by disastropy
pvr fanboy
Oh come on.....if he likes PVR...then it is his choice. Dont bash someone just because they like something. There may be other people on here that would love to read this info.
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Old May 21, 2004, 12:09 AM   #6
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c'mon... it's the most impressive way to do 3D Rendering... i like the "odd one" ....different is good.. and the effiency of a Tile Based Render is austounding
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Old May 21, 2004, 12:28 AM   #7
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i wish arcade gaming would come back, it was just amazing seriously games like datona usa with 16 ppl, tekken, street fighter games, cruisin USA and let's not forget mortal kombat. theres too many others to name.
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Old May 21, 2004, 02:40 AM   #8
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Quote:
Originally posted by Judas
and the effiency of a Tile Based Render is austounding
too bad it wasn't efficient enough to take on Nvidia last time
really though, PVR has had a series of half-successes (if that), so . . . that doesn't really mean much, heh
who knows, they could be the next ATi ! . . . or S3 . . . .
I'll wait till the cards come out, but it's not something I'm excited about in the meantime.
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Old May 21, 2004, 03:55 AM   #9
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Hope so Judas, but the PC part of that statement could be pointing @ Intels 2700G (MBX, datasheet) still a chip to be reckoned with, but an PVR PC 3DCard i'm not so hopeful, IMG-TEC has found his niche, and don't think they'll jump in the risky PC lake again..
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Old May 21, 2004, 04:37 AM   #10
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Quote:
Originally posted by disastropy
pvr fanboy




dies pvr have a stock ticker symbol? pm it too me if anyone finds it
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Old May 21, 2004, 10:57 AM   #11
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Quote:
Originally posted by Vampyromaniac
too bad it wasn't efficient enough to take on Nvidia last time
? at the time of release of the kyro 2...

it generally surpassed Geforce 2's.... even took on the GTS line and surpassed it.... to top it off... with pretty pitiful Specs

Efficiency wise.. i was talk about the mattimatics behind it when calculating Fill rate and whatnot.... it's the only card i've seen... and still have seen that spits out the EXACT if not higher result then the on paper results would say it should do....

I'm not getting extremely excited..... i'm just hopefull

Hawk, I wouldn't really care if it came under some other company name...... it's intel spits out a few intergrated versions... they very possibly will release some add in souped up edditions if they find it worth it....

I want to see the PS/VS 3.0 book in action that was produced...
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Old May 21, 2004, 11:53 PM   #12
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Quote:
Originally posted by Judas
? at the time of release of the kyro 2...

it generally surpassed Geforce 2's.... even took on the GTS line and surpassed it.... to top it off... with pretty pitiful Specs
o rly... generally surpassed? I'd rather see some numbers on that, not that I don't you word for it
maybe faster in 1 or 2 games, or low-res, but generally? I don't think so. Kyro2 was a mainstream card, not high-end.

not to mention that Kyro2 was released the same time as GeForce 3, not gf2
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Old May 22, 2004, 12:46 AM   #13
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actually.... the higher the resolution... the better off it would sometimes get.... hell... i played UT @ 1920x1440 better then even a ATI 7500 or the Geforce 2 GTS would (when i had ahold of one)..... generally twice as fast....(maxium quality settings)...... i should find you some results... wish i still had the excellent card..... (image quality matched if not surpassed ATI's)...... i can dig up some Orginal Before Release results that really don't show the true power of it.. as at around the driver revision of 9.031 or better yet... 14.xxx's... is when most of all small issues let alone major preformance increases were seen.... (albite... the user base were the beta testers )
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Old May 22, 2004, 12:58 AM   #14
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here's some seriously oldish stuff..

Also consider... pay attention to the Color mode...

Some of the benchmarks that show the Kyro 2 running a tad slow while the others run out ahead.... is due to 16 bit color...

When the other cards are running 32 bit color.... they are pretty well shoulder to shoulder... (aka, For example.. the 1600x1200 UT @ 16 bit color.... )

Also consider much older drivers.. complete BETA when they did the run....

Hawk can definitely put some insight on what has experience himself..... The ultra/GTS get's it's butt handed over a few times... if not equaly matched.... but there are the obvious cases when the lack of a TnL unit is obvious....

unfortunetly... one sight that did a review of the kyro 2 (hercules 4500) with newer drivers across various games including Max Payne and Serious Sam 2 and image quality comparisons....

And to add.... Anisitropic filtering was totally not fast..... why? because it was mearly a feature... not for typical use....

(BTW, My hercules 4500 would run UT Open GL with high res textures incredibly with amazing resolution.. while my pitiful 7500 would die on the spot... let alone one my buddies geforce 2 pro's would have one hell of a time keeping up at all EVEN THOUGH he was 200 mhz faster)
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Old May 22, 2004, 02:20 AM   #15
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hmmm, I'm pretty sure a Radeon 9500 usually beats an 8500 too, though:
Quote:
Originally posted by Vampyromaniac
Kyro2 was released the same time as GeForce 3, not gf2


in any case, here's a quote the conlcusion of one review I found
Quote:
The GeForce 3 is far and away the most complete and future-proof 3D accelerator available today. It offers better performance than the best video cards out there, even with DirectX 7 games. Right now, the most important features are the bandwidth saving ones, but you can be sure that when DirectX 8 games begin to hit the streets, they will look better on the GeForce 3. As both iD Software and EPIC Megagames like to showcase their know-how by implementing the latest graphical technology, it is safe bet that Doom 3 and Unreal II will offer up some extra eye candy on the GeForce 3. Without a doubt, the GeForce 3 is a much better investment than the GeForce 2 Ultra, and the performance and image quality gap can only widen.

It is hard to declare the winner of the GeForce 2 GTS versus Radeon competition. If the Radeon is cheaper, and your primary concern is gaming, then it is a very attractive option. The GeForce 2 GTS is far superior in professional 3D-applications, however.

And what about the Kyro II versus GeForce 2 MX deathmatch? If you get the Kyro II, you end up with a superb gaming card with (nearly) GeForce 2 GTS performance at the price of a 64 MB GeForce 2 MX or below. On top of that it offers better FSAA performance and has support for EMBM. In a few cases (Serious Sam, Eidos F1) it might even come close to a GeForce 2 Pro!

However, the KYRO II only performs well under certain conditions. While this doesn't have to be a problem, the future owner of a Kyro II should be well aware of these conditions. In order to achieve maximum performance:

1. You should always disable anisotrophic filtering, even if it is the default filtering option for a particular game.
2. You should get/have a strong CPU to make sure that upcoming games with high polygon counts run well. A Duron 850 or better is strongly advised.
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Old May 22, 2004, 02:24 AM   #16
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Quote:
Hawk can definitely put some insight on what has experience himself..... The ultra/GTS get's it's butt handed over a few times... if not equaly matched.... but there are the obvious cases when the lack of a TnL unit is obvious....
In 2001 I bought a leadtek GF2Ti (ultrasuperdeluxewinfast) to replace the Kyro2
(mainly due to the fact i was pee'd @ PVR, once again they managed to do a one card job )
at that time I was already playing most of my games in 1280x1024x32 (Unreal, Quack3, SSam2, HL, MSTrainsimulator) on a 1ghz duron.
First things I noticed with the GF was;
A) after a few hours my eyes were hurting & starting to doubleview real bad
B) On most of my games this expensive GF2"ultrasuperdeluxewinfast" card could not touch the performance of the kyro2 in higher resolutions than 800x600x16
So GF2ultrasuperdeluxewinfast card stayed in my rig not longer than 2 weeks, and put the K2 back.

Fact is, my Mother who still uses my old K2 on her (2200xp) rig, for the game she loves; MSTrainsim.
where it is doing framerates in 1280x1024x32 even I can't touch with my 9700, And a sharper image as well
talk about scalability
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Old May 22, 2004, 02:58 AM   #17
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Quote:
1. You should always disable anisotrophic filtering, even if it is the default filtering option for a particular game.
2. You should get/have a strong CPU to make sure that upcoming games with high polygon counts run well. A Duron 850 or better is strongly advised.
1: I mentioned this before.... 2001.... new card.... Even a Geforce 2 GTS didn't do very well at Anisitopic filtering.... but it still did well enough to pull MUCH BETTER FPS in generally everything compared to a kyro 2....

But at the time.... anisotropic filtering wasn't really a large selling point at all as there just wasn't the horse power to really guarantee a decent min fps or average fps result.... AKA.. just for image or testing ....

Still i did come across a quality comparison between a geforce 2 mx/pro against a radeon 7500 and kyro 2.... guess what.... geforce 2 with anisitopic filtering while the other 2 were using trilnear resulted in nearly identical filtering quality... (quake 3 although) which kinda speaks on the Nvidia half...

2: High polygon counts.... er..um... no... that wasn't what killed it.. yet.... Binning space for the geometry is what ends up killing the kyro.... simply WAY to much on the screeen will oventually make it jerk.... still it's speeding through various games x times better then it's Geforce 2 MX reminent even with a TnL unit..... BTW... lack of Cube Maps on the kyro is a bit of a set back that was fully realized when UT2003 appeared ...specially when the feature demo appeared with one of the main maps including good use of it....
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