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#1 |
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DriverHeaven Extreme Member
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Pixelshader 3.0 FarCry NV40
Some images with/without pixelshader 3.0 but I wonder if the pictures witout p.s 3.0 is really 2.0, I don't think so it looks like it's 1.1 or 1.4.
http://www.pcper.com/image.php?aid=&...fore_stair.jpg Without 3.0 http://www.pcper.com/image.php?aid=&...fter_stair.jpg With 3.0 http://www.pcper.com/image.php?aid=&...before_bud.jpg Without 3.0 http://www.pcper.com/image.php?aid=&..._after_bud.jpg With 3.0
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#2 |
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DriverHeaven Junior Member
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the "before" pictures HAD to be taken using a version of PS earlier than 2.0 because my 9800 pro uses PS 2.0 and the water looks 100000x better than the water in that "before" pic.
also...the water in that 3.0 pic looks identical to the ps 2.0 water...perhaps its just the position the player was in when the pic was taken but it doesnt look any better from here
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#3 | |
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DriverHeaven Extreme Member
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#4 |
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Back in London
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ahhhhh wait wasnt this game written for pixel shader 2.... cause 3 wasnt even offical etc cause the engine was developed ages ago... v3 pixel shader is not supported in this game? right?
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#5 | |
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DriverHeaven Extreme Member
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#6 | |
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#7 |
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DriverHeaven Extreme Member
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Well I think it's wrong to compare ps 1.1 or 1.4 to 3.0 it should be 2.0 vs 3.0.
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#8 | |
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DriverHeaven Extreme Member
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#9 |
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Back in London
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i c.... still looking at the pics there are diffinatly NOT camparing v2 vs v3... I mean who are they trying to bullshit here? us ? not gonna work
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#10 |
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DriverHeaven Senior Member
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that's nvidia's ps2.0 on their nv3x cards. That's how much IQ they sacrifised to get more performance
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#11 | |
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amd 3000+ ati 9800 7683200 Debian linux Testing. |
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#12 |
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ein Krieger
Join Date: Jan 2004
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no its not ps2.0 on the nv3x cards...because i have one and the water DOES NOT look like that
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#13 | |
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#14 |
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ein Krieger
Join Date: Jan 2004
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thats true...it looks like morrowind water when you have the ps option disabled on the setup splash screen
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#15 |
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Mostly lurking lately....
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It's also quite obvious to me that they used lower res textures as well as the lighting. Who's kidding whom?
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#16 |
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DriverHeaven Junior Member
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I've been sort of following this debate on those pics, and through all the forums and interviews I've read, this is kind of how it look's to me...
First, is that yes, one of those pics is shader 2.0/3.0 (there is no difference look's wise in what they were demoing between those two shader revisions) and the other is a 1.x shader. Secondly, it was not a shot from the actual game, since the only 2.0/3.0 shading in that game is lighting effects, all the normal water and everything else is done in 1.X shaders anyhow. Those pics were done simply for demonstration purposes, and without proper explanation of what people were being shown. While those pics are good examples of the notable differences between DX 7 capable hardware and DX 9 capable... other than that, they serve no purpose. Anything Geforce 3 or beyond (except as always the GF4MX series) would render a better version in the game than the "before" pics they showed, even if it couldn't render the 2.0 shader lighting effect in the game. The point of the pics "should" have been, that the new 6800 can render 2.0/3.0 at playable speeds, where older cards might be forced to 1.X version shaders to get playable speeds, which CAN look worse (the pics did show how bad that difference "could" be, though it isn't like that in that game). As usual, marketing FUD stepped in, and any valid points that could have been made with those pics lost all meaning at that point. RebelWolf |
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