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Old Oct 8, 2003, 08:50 PM   #1 (permalink)
jfs1967
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Halo? What's your card and settings?

If you play Halo, what is the card, the drivers, and the settings you use?

MSI Geforce FX 5900 (TD-128)
Nvidia drivers 45.33

800X600

Everything turned "on" including vsync.
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Old Oct 8, 2003, 11:47 PM   #2 (permalink)
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9500np softmodded at 400/310

Just look at the sig. Runs fine at 1280*1024 except sometimes bogs down a bit.
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Old Oct 24, 2003, 11:17 AM   #3 (permalink)
jaysavesthedayy
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halo settings

Ti4800SE

..default core and memory clocks for now, (until someone could tell me how far i can possibly take it)
AGP 8X en. (duh...)
1024x768 vsync off
medium settings
everything on except for the thing that makes things shiny.
32-36 fps avg.



HALO is a demanding game on the PC.
I didnt think it was gonna be this hardware intensive since it was debuted on the XBOX with a 733Mhz chip and a modded GF3 video card.
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Old Oct 28, 2003, 09:55 AM   #4 (permalink)
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msi fx5900 ultra 490/920
1280x1024 max detail
pentium 4 running at 3.33ghz
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Old Oct 28, 2003, 12:58 PM   #5 (permalink)
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In my opinion the game just isn't coded very well, the gfx don't look particularly special yet it runs pretty slow. Plus somehow it has aquired a bug the *cough* beta version *cough* didn't have... on my pc anyway. The sound keeps 'dropping' during cut scenes, usually when it's your character's turn to speak - you're just left with silence until the next clip of speech. Doesn't happen in the beta, I use a SB Audigy btw. And yep i've tried the fps thing (30fps, v-sync, no v-sync) and dropping sound quality to minimum too - no change. Never mind
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Old Nov 1, 2003, 12:52 AM   #6 (permalink)
Markius
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in general HALO PC is a poor running game.....just a poor conversion!

hire/buy an xbox and enjoy the game!
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Old Nov 4, 2003, 03:56 PM   #7 (permalink)
UnIcOrN
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Abit GF4 Ti4400

1024*768
All settings high
specular lighting turned off

Inside between the 27 - 34 fps
Outside between the 38 - 48 fps

(how come this game runs in open space better then inside?)
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Old Nov 4, 2003, 05:11 PM   #8 (permalink)
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Halo is a good game but they didnt do a wonderful job at the optimisating stage and its common to see frame dips to sub 20 performance, even on higher end systems if you run at a high res with any sort of AA or aniso.

This point is further backed up by the fact that some people have even put up indepth web guides on how to get the game to perform at a decent frame rate.

Good game not a great conversion, lacks the charm and finese of the XBOX original.
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Old Nov 4, 2003, 05:14 PM   #9 (permalink)
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System Specs

here is a halo tweak report.

http://www.tweaktown.com/ttg/ttgdocu...=guide&dId=456
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Old Nov 4, 2003, 05:37 PM   #10 (permalink)
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r9700 pro 1024x768 everything on 2x fsaa 8x aniso works fine i beat the single player already cat 3.8
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Old Nov 7, 2003, 11:42 AM   #11 (permalink)
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Geforce 4 ti 4200. 1024x768 Max Texture Detail everything else turned to lowest possible setting. I did some benchmarking and found the difference between min and max texture detail was about 2 frames a second. I found Particles cause a MASSIVE drop in frame rate. It is a badly ported game.
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