Correlian Corvettes blast away at Star Destroyers. X-Wings divert power to the engines to sweep round a group of launching tie fighters and pepper them with Fire. Wedge Antilles makes a strafing run on the Death Star. No, it's not A New Hope - it's Empire at War, the latest Star Wars strategy game.
Every review of a Star Wars game starts with a recap of where the particular genre of the particular game has been before. No review of a Star Wars FPS can start without some back reference to the incredible Dark Forces and Jedi Knight. No space game can start without contemplating the awesome original X-Wing. Star Wars strategy games, however, have less of an endearing legacy - Galactic Battlegrounds and Force Commander both utterly failing to set the world alight. However, Empire at War does have one thing in its favour - it's been coded by Petroglyph, a studio formed from a bunch of ex-Westwood people. Anyone with a memory longer than goldfish will know that Westwood created Command & Conquer, making them a fairly safe pair of hands in which to place a RTS game.
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