Say what you want about Peter Molyneux; there's no denying he's honest. Especially when asked what he thinks about his pseudo strategy title, Black & White, four years after its release.
"It had really, really really terrible, awful tutorials," he admits. "The creature itself was broken, you couldn’t really build things and people really wanted to build things, there weren’t enough objectives in the game, the story couldn’t reflect what you'd like. The list goes on."
As designer, programmer, co-founder of Lionhead Studios and even now OBE, Molyneux can afford this sort of candid admission, especially when there have been several years of retrospection. But that doesn’t stop it from being a surprising admission, smiling openly as he talks to us about his newest foray into the god/strategy genre, Black & White 2. And it's clear that for this sequel, he isn’t prepared to make the same mistakes twice.
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Preview:
Eurogamer