"We have 48 shaders. And each shader, every cycle can do 4 floating-point operations, so that gives you 196. There’s a 192 number in there too, so I’m just going to digress a little bit. The 192 is actually in our intelligent memory, every cycle we have 192 processors in our embedded intelligent memory that do things like z, alpha, stencil. So there are two different numbers and they’re kind of close to each other, which leads to some confusion."
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