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Old May 13, 2005, 08:15 AM   #1
Dom
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Counter-Strike: Source, Half-Life 2 and Source Engine Updates Available

An update is available for Counter-Strike: Source, Half-Life 2 and the Source Engine. The update will be applied automatically when your Steam client is restarted. The specific changes include:

CS:S

* New map: de_inferno
* New map: de_port
* Updated Counter-Terrorists player model with new headgear and color scheme
* C4 red flash displays properly if the bomb is planted under water now
* C4 explosion damage is no longer affected by water
* When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named <mapname>.cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc.
* Added new route to roof of hostage shack in cs_compound, and improved bot navigation in the map
* Players must now target another player for at least a half second before the player ID text hint shows up
* Grates/chain link fences no longer affect bullets
* Counter-Strike player ragdolls are now affected by ragdoll magnets
* Fixed a bot crash caused by finding too many hiding spots in a region
* Bots no longer attack enemies that are very far away unless they have a sniper rifle, or the enemies are shooting at them. Instead, they track the enemy and move to a better attack position
* Bots understand +use doors now and will pause to open a door before continuing through it on their way to whatever they were doing
* Bots use less CPU now, especially when in combat with far away enemies
* Extended the syntax of the bot_add, bot_kick, and bot_kill commands to also accept "t" or "ct" arguments.
* Fixed bug where bots would stop and become unresponsive if they wanted to hide in an area with no hiding spots
* Improved bot navigation on the windows and ledges of cs_italy
* Fixed recording value of cl_interp in demo files and restore value during playback


Source Engine

* HTTP downloads from the game server system support downloading .bz2-compressed files
* Disable old style (non-challenged) server queries by default (use the sv_enableoldqueries cvar to change this behavior)
* Added cvar tv_delaymapchange to delay map changes caused by frag/time limit until the whole game is broadcasted via SourceTV
* Fixed lag compensation invalidating bone cache for players moved back in time.
* Fixed lag compensation interpolation error between 2 ticks


Half-Life 2

* Fixed some NPC actions not being properly randomized


SourceTV (part of the Source Dedicated Server)

* Fixed memory leak in relay servers by releasing receive tables correctly
* Bandwidth output in tv_status in kB/sec rather than bytes/sec
* Running a new map command (spawning a server) shuts down TV relay in same process
* Fixed SourceTV chase cam following ragdolls of dead secondary targets

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Old May 13, 2005, 10:09 AM   #2
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now why couldnt valve just add the textures needed for the stress test to work correctly in one of these stupid updates???



peace out
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Old May 13, 2005, 11:09 AM   #3
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Quote:
Originally Posted by >GSXR<mrbusa
now why couldnt valve just add the textures needed for the stress test to work correctly in one of these stupid updates???

i'm happy to report that stress test is fixed
the new map de_port looks very nice
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Old May 13, 2005, 11:27 AM   #4
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Quote:
Originally Posted by bake15
i'm happy to report that stress test is fixed
the new map de_port looks very nice
sweet>>
i wonder why didnt they list it inthe readme?
im still downloading at some seriously crappy speeds for some reason.im on t1 and getting about 20kbs.

peace out
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Old May 15, 2005, 10:28 PM   #5
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Quote:
Originally Posted by >GSXR<mrbusa
sweet>>
i wonder why didnt they list it inthe readme?
becouse then they'd have to admit they messed it up in the 1st place and they never do that it's always someone elses fault
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Old May 16, 2005, 12:37 AM   #6
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Has the hitbox issue been fixed yet?

Example: http://www.regionzero.net/huh.avi
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