While Peter Molyneux and Ron Millar were nice enough to give a little demonstration of The Movies,
Black & White 2, and "The Room" game design challenge (which is interesting for its own reasons), they were also nice enough to take some time to give more personal meetings to show off even more of their upcoming titles with a little more depth. Much of the focus for The Movies was on their proud addition of an interface with AI. But this was just a sidelight of the big show for M&M's baby as they happily dove into the reasons behind the changes to the Black & White gameplay focus and what exactly has been done to make the game more accessible, fun, and driven than Black & White ever was.
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