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DriverHeaven Senior Member
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Intel and AMD to Target Gamers
IC makers try to score with games Oct 30th 2002
When the going gets tough, the tough play games. With the semiconductor industry in the doldrums, chip makers Intel Corp. and Advanced Micro Devices Inc. are coaxing game developers to churn out bigger, faster games to give consumers a reason to run out and buy new computers.
Intel and AMD have always helped software developers create programs that can soak up microprocessor power, but they have recently picked up the pace with game geeks. The reason: U.S. chip sales stumbled 44 percent in 2001, while sales of computer games grew 4 percent to $1.42 billion.
``Chip companies are trying to exploit every reason they can think of to persuade people to upgrade, and PC games are a great big reason for a lot of consumers,'' said Steve Koenig, an analyst with market research firm NPD Intelect.
Intel in particular has become far more aggressive in the last few months. The Santa Clara, Calif.-based chip company paid more than US$1 million, a record, to have its logo placed in an upcoming game from Electronic Arts Inc. called ``The Sims Online.'' It also launched several print advertising campaigns aimed squarely at gamers, ramped up its sponsorship of game industry events and significantly expanded its budget for joint marketing efforts with game publishers.
Relation development
Not to be outdone, AMD has devoted a team of four programmers to keep close tabs on game developers.
"We don't cater to gamers,'' said Mark de Frere, a marketing manager for AMD in Sunnyvale, Calif. ``We pander to them.''
The chip companies say they are happy with the results.
``We wanted to understand gamers a little better, build and cultivate a relationship with them, and hope they'll recommend us to their friends and families,'' said Brian Favel, Intel's marketing manager for consumer desktops. ``Thus far, we've been extremely happy with the results. We're getting more people in the gaming industry coming to us looking for partnerships, and we're getting a lot of positive comments on enthusiast Web sites. We're really trying to take the time to listen and understand what they need.''
Why all this attention?
Office applications such as spreadsheets and word processors have plateaued in their requirements for additional central-processing-unit — or CPU — horsepower, but games continue to advance in their hunger for speed.
``Once we got into the 400-megahertz range, most Microsoft Office users got all the power they needed,'' said Peter Glaskowsky, editor of Microprocessor Report, an industry newsletter. ``But games can use up all your CPU power, and they will always be able to.
``If game developers suddenly got 10 times the power, they can instantly use it up just by adding 10 times more monsters in the game,'' Glaskowsky said. ``But games have also been making the monsters smarter so they don't just stand there when you shoot at them. They duck and lure you. It's called artificial intelligence, and it's something game developers have been adding incrementally over time to take advantage of the processing power.''
Online game
Take ``EverQuest,'' an online game produced by Sony Online Entertainment. When the title debuted 3 1/2 years ago, it needed a 166-MHz Pentium-class processor and 32 megabytes of random access memory, or RAM. For the latest title out this month, ``EverQuest: Planes of Power,'' Sony will recommend an 800-MHz Pentium III processor and 512 MB of RAM.
``What we've done is drive customers to upgrade their systems to play the game,'' said Scott McDaniel, vice president of marketing for Sony. ``So we've essentially forced an upgrade path with every product launch.''
Grass-roots inspiration
Games also played a crucial role in launching the graphics-card market in the mid-1990s. Titles such as ``Quake'' and ``Need for Speed'' sparked consumer demand for graphics cards that can render lush environments and deliver fast, smooth game action.
Computer gamers are happy to play along and are traditionally among the first to upgrade their PCs and push the limits of processing power. For years, gamers traded tips on how to ``overclock'' CPUs by taxing the chips beyond their advertised speeds.
Intel and AMD have long recognized the grass-roots contribution of gamers, not only with their purchasing power but also with their influence over nontechnical buyers who seek their advice. AMD in 1998, for example, worked with Id Software to make a special version of ``Quake II'' that specifically took advantage of AMD's chip, an engineering process called optimizing. The title helped seal AMD's reputation among gamers.
But until recently, such efforts were informal, particularly at Intel.
``In the past, it was much more opportunistic,'' said Yves Blehaut, senior vice president of Infogrames Inc., which publishes powerhouse titles such as ``Neverwinter Nights," ``Unreal Tournament'' and ``Civilization III'' and is working with Intel. ``Now it's much more coordinated, much more strategic.'"
Intel started a program four months ago to place its Pentium 4 chip logo on the back of computer game packaging, something AMD also has done for years. Intel last year also began sponsoring game tournaments such as the Cyberathlete Professional League and the Fragapalooza.
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