Back before street racing became an official category in the racing genre, Rockstar was one of the lone publishers to test the waters with its Midnight Club series for the PlayStation 2. As other street racing franchises have cropped up and the subgenre has gained popularity, Rockstar's franchise has been a step or two ahead of the pack, thanks to its early head start. Developer Rockstar San Diego, who has been at the helm of the series since its inception, has taken a different approach for this third installment. The team has partnered with respected automotive lifestyle publication DUB Magazine. This union is resulting in more than the simple use of DUB's name, as it entails a stylish makeover that gives the new game a layer of polish that the previous entries have lacked. We talked to Mark Garone, the producer at Rockstar New York, to find out what else to expect from the game.
GameSpot: Up until Midnight Club 3, the Midnight Club series has shied away from using licensed vehicles. Why did you decide to go with licensed vehicles for this Midnight Club game? How many vehicle licenses are in the game?
Mark Garone: We wanted to have licensed vehicles in Midnight Club II, actually. But even just two years ago car manufacturers would not allow their vehicles to be damaged in the game, so we said we didn't want to compromise on that. But now manufacturers have changes their minds--so for Midnight Club 3 we have all the heavy hitters--Cadillac, Saleen, Aprilia, Hotmatch, Volkswagen, Mitsubishi, Ducati, Lotus, and tons more. There are 19 vehicle licenses and over 60 vehicles total. Licensed vehicles are crucial in Midnight Club 3, as we had to really represent DUB and street racing culture accurately while at the same time offering a wide variety of racing styles.
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