Part Two
If we take all of these pronouncements as a whole we *might* be able to infer a future implied course of action by nVidia that few people, including me, might ever have suspected or guessed--at least at this particular time.
(1) What nVidia's top brass is actually saying, I think, relative to its "content management team," is actually not that "We're right and everybody else is wrong," as I interpreted above. What they are actually saying (without literally saying it) is that, "We don't care if we're wrong relative to what the 3d-gaming industry is moving toward in reference to API standards--we don't care if we are wrong, because shortly that market will no longer be of any major concern to our company."
If the remarks are viewed in this context, then they lose all of their seeming irrationality, and become instead a simple statement by nVidia as to what the company cares about and what it doesn't care about moving ahead. This interpretation would also explain why the company, at this time, seems much more obsessed with marketing than in engineering its next generation of 3d architectures. If nVidia is contemplating getting out of the 3d-gaming reference design marketplace completely, getting out of the 3d-chip markets, then far from being strange, odd, and irrational, everything they said in the Conference with respect to these issues actually makes a great deal of sense.
Of course, they cannot announce such an intention all at once at this time, since they have to finish up whatever financial commitments they have contracted for with various sectors in the 3d-gaming industry--such as board OEMs, software publishers, developers, etc. But at the same time they would want to begin laying the ground work for the eventual announcement so that it doesn't completely hit like a bolt out of the blue. In this context the actual purpose of the "content management team" could in fact be much different than what I assumed at first at the beginning of this post--it could be to begin winding down nVidia's current levels of involvement in the 3d-gaming marketplace.
(2)Next, the remarks about losing benchmarks because they stopped cheating also becomes much less bizarre and strange, if we consider that nVidia simply doesn't care any more about winning them in this market segment--that the whole issues of 3d-gaming benchmarks and all of the associated aspects will soon not be of importance to the company because it will have left the 3d gaming reference-design market.
(3)Let's also examine the strange remark about "not losing market share to ATi but only to Intel," even though it has been more than obvious to everyone that in the 3d-gaming market segments, in the middle and high ends especially, that nVidia has taken a frightful pounding from ATi over the past year in terms of market share. And of course the reasons go far beyond anything to do with cheating in benchmarks and a poor public image and poor drivers--the company has had yield problems *all year long* with respect to nV30/nV35. In fact, nV30 was cancelled and officially described a "failure" by JHH himself and never made it to market. And according to statements released by nVidia in August 2003, yield problems relative to nV35 production were not corrected until September '03--or just last month (if they in fact have been corrected as of yet.) So even if you discount all of the negative publicity nVidia has brought upon itself with all of its activities this year as being a major sales damper for this market segment, the fact that nVidia's not been able to make enough high-profit gpus to sell in quantity all year long is quite enough by itself.
So maybe the proper interpretation of these otherwise bizzare, seemingly RDF pronouncements the company has made about market share losses to Ati this year is that what nVidia meant to say was, "We aren't in the least concerned with whatever marketshare we lost to ATi this year, because going forward those markets will no longer concern us. Rather, nVidia views its foremost market-share challenge to be Intel, in the the high-volume, value-oriented gpu market segments that really have little or nothing to do with the 3d-gaming chip market segments, and as this is where we will be competing from now on it is market-share losses in this market we must address. In this market we do not compete with ATi, but with Intel."
Looking at it that way the RDF no longer applies and nVidia's statement is transformed from a bizarre denial of reality into a sane and rational assessment.
(4)If Gamespot accurately reported the remarks nVidia made about the possibility of only releasing ONE driver per year in the future, then I think this remark pretty much clinches it that nVidia has either already decided to leave the 3d-gaming markets, or else is seriously considering doing so at this time. In the corporate, low-end market where Intel lives graphically, and where nVidia says its competition actually is, it's not uncommon to see Intel generate 1-2 driver releases per low-end corporate-targeted graphics chip per year. If nVidia dumps the 3d-gaming graphics market completely then suddenly all those bugs (not to mention "optimizations" and additional feature support) relating to 3d-gaming support will no longer be a consideration for nVidia--just as they aren't presently for Intel--because its chips aren't targeted for the 3d-gaming market and are not meant to support such games in the first place. DX9 and Intel graphics such as they are definitely do not mix.
To me, the "possibly only one driver per year from now on" remark is simply too pregnant with meaning to ignore. You just cannot remain competitive in the 3d-gaming graphics-chip marketplace and even THINK about "one driver a year" if it is your desire to compete in that market segment with companies like ATi.
So basically, if we view nVidia's comments made at this conference as reported by Gamespot to be an outline of nVidia's "game plan" with respect to its future competition with IHVs like ATi, then the remarks as reported show such a striking disdain for reality that they cannot be considered rational on the whole. But, if we view them from the context that what nVidia *didn't directly say* is missing, and the intention of nVidia is to get out of these market segments in the coming months and restrict itself to competition with Intel on the low-profit, mainly 2d, high-volume end of the gpu markets, then I can honestly find nothing irrational in the Conference remarks at all, and an almost complete consistency.
Summary Factoids
Looking at some other peripheral issues which have occurred in the past year which may lend to the context...
(1) I recall nVidia stating publicly last year prior to shipping nv30 in '03 even as it actually was able to do, that the company had invested some $400M in the development of nv30. I believe AFAIK that this was another of JHH's own remarks. Don't know if it was
PR boast or fact, but if it was true, then when we add in the nv30's failure in the market and the subsequent further development work on nV35--complicated all year by yield and production issues--recurring driver issues, etc.--and we add in associated marketing, then it's certainly possible nVidia's spent some $500M-$600M in the past 18-24 months relative to nV30/35, with very little to show for the money spent in the end. After all of that time and money and work, high-profit nV3x is still shy of being competitive with ATi's R3x0 and is generally perceived in its markets as inferior to R3x0. You could argue about lower-end .13 nV3x--but indeed there have been yield and production issues with it as well (though not to the same extent as the high-profit chips), and their DX9 performance is quite dismal in relation to the the competition's--even the low-end, .15 micron nV3x chips nVidia could actually ship performed poorly relative to the competition. OK, that's just gotta' hurt, no two ways about it.
(2) This is slightly parenthetical, but there is an historical precedent for a major chip manufacturing company (though not fabless and certainly far wealthier than nVidia) getting into the 3d-gaming chip & reference design markets, getting soundly whipped by the competition, and taking its marbles home with its tail between its legs. That company was Intel, of course, after abandoning its i74/5xx line when it simply could not compete with 3dfx, nVidia, ATi and even Matrox reference designs at the time. Conditions were different, then, of course--the 3d-gaming chip market was nowhere near as large as it is now, but on the other hand Intel never had anywhere near the yield and production problems that nVidia's had all year with .13 nV3x, and Intel had its own fabs and a whole lot more money to throw away. You know things are indeed hot in a market when Intel can't take the heat.
(3) In what had to be a major blow to nVidia this year in terms of future income prospects, Microsoft abandoned nVidia as the primary xBox chip supplier and tapped nVidia's competition, ATi, instead. For fiscal '03 I read one analyst's report that nVidia received $445M in xBox revenue, or, about 1/3 of the company's gross annual income. That's not going to hit them for a couple of years, maybe, although it will surely hit them to some degree for the remainder of the contract with M$, but nVidia knows the xBox cash-flow train will be derailing without a doubt. And so it has to figure out how it will compensate moving ahead.
(4) nVidia's stock capitalization has suffered this year as the result of the events listed here and all the others we've seen, and investor and analyst confidence in the company has deteriorated markedly.
(5) Largely due to its own short-sightedness and intractability nVidia has suffered major damage this year to its
PR image inside of its target markets for 3d-gaming refrence design products. This of course has further eroded an already poor business climate for nVidia and been grossly amplified by the fact that it is almost universally perceived that nVidia has been the author of its own
PR misery for most of this year. It is much more difficult, and far more expensive, and pays far fewer dividends, when a company embarks on major marketing campaigns which are perceived by its markets as negative if not false or at the least highly misleading and incomplete. Yet nVidia has shown a marked disconnect all year in communicating with its target end-user markets so that it might have understood that such tactics were not welcomed. Indeed, the company seems to have cared very little for the opinions of the consumers of nVidia-based products, or *potential* consumers of those products, and rather has chosen to overtly attempt to manipulate those opinions to some advantage it could see for itself that few others could.
(6) In the years between the demise of 3dfx in late 2000/early '01 and the advent of R300 in late 2002, nVidia enjoyed a superlative position in the 3d-gaming reference design & chip markets. It had many exclusive chip manufacturers and board OEMs as manufacturing and marketing partners, and the general perception of the 3d-gaming target markets was that nVidia delivered the best of both performance and driver support among all the relative IHVs, including both ATi and Matrox. But with the erosion of its capability over the last year in the face of ATi's R3x0, combined with the failure of nv30, nVidia not only lost the xBox, but it has also lost virtually all of its formerly exclusive board OEMs who have now picked up ATi, as well. Pre R300, nVidia was widely reported to have forced its board partners into exclusive deals simply because there were no other competitive chips for them to choose from at the time and nVidia had them over a barrel. Such advantages as these formely exclusive arrangements provided nVidia, especially in terms of large bulk orders from huge OEMs like Asus, are now in the past for nVidia, as even Asus is now selling ATi-based Asus 3d cards.
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Whew! *chuckle* I knew I shouldn't have put on a pot of coffee an hour ago! Sheesh.
Anyway--if we look at the picture as a whole--and view those conference comments as reported by Gamespot in the context that they *might mean* that nVidia is at least considering just pulling out of the general 3d-gaming chip markets and going into multi-function ASICs, motherboard chipsets, and restricting itself to competing with Intel in the value-end 2d corporate graphics-chip market where high-end 3d chip design and advanced API hardware feature support and constant driver support is not involved, their remarks make some sense to me. Otherwise, I'm afraid they don't. It was really the thing about "we compete with Intel and not ATi," and "We might be unable to provide any more than one driver a year in the future for our graphics chips," that really put me on this tangent. Floating the once-a-year-driver concept is just something I can't imagine any 3d-gaming gpu IHV to ever say. BUt it matches the Intel 2d-chip paradigm (with very limited 3d support comparatively) to a T, seems to me.