November 13-15, 2003
A Conference Sponsored By
Institute for Information Law and Policy at New York Law School and Information Society Project at Yale Law School to be held at New York Law School in New York City.
From the international Olympics to football pools, communities, both public and private cohere through games. All cultures play. Games reflect our fantasies and reinforce our values. We spend much of our time playing games that immerse us in the world and values of a game designer and inculcate the norms of imagined cultures.
With the advent of digital technologies, some games have become multimedia but often solitary and isolating experiences of play, the refuge of "anti-social geeks.” Other computer games have evolved into networked games where any number of participants can play together within the framework and rules of the game. Even those who rarely play multimedia computer games can play networked versions of bridge, cards and other traditional games in cyberspace. Now, with the launch of massive multiplayer on-line gaming, electronic games have gained an even broader reach. A vast number of participants can play together in a game space and the rules of play are dynamic and evolving.
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Source: Computer Gaming World