Do we ever rest? no

We are lucky enough to have had time with ATi's Chris Hook,
PR Manager, Integrated and Mobile Products. Ive met Chris before in London and he is a really fun guy, not the usual "boring"
PR dude who just spouts the same mundane nonsense over and over.
This is a great interview in my opinion and there is alot of juicy info to read for all your mobility users out there.
Interview here
here is a snippet:
Zardon: The mobile market is becoming more demanding from a consumer gaming level, and in some cases screen resolutions are just as high if not higher than a comparible desktop machine, how are ATI going about addressing the future needs for mobility gaming, with AA and AF at super high resolutions?
We listen closely to game developers, end users, notebook manufacturers and boutique gaming notebook designers like VoodooPC and Alienware to ensure that ATI MOBILITY is the platform of choice for mobile gamers. This strategy has been very successful for us, as is evidenced by the amount of support ATI’s mobile products have received from the community. When we launched M9, John Carmack called it ‘the first part capable of rendering all the special effects necessary for optimal performance of DOOM III’. So now, even our mainstream mobile parts like M9, not to mention the higher-end M10 and M11, deliver the goods for even the most demanding high-resolution games.