After a false start last night, the latest version of America's Army: Operations is now available for download, bringing this team-based tactical shooter to v1.9.0. This release features tons of new features, such as a new player class (Medic), new missions, PunkBuster integration, player shadows, new damage model, new interface, and more (read full story for details). Sadly no patch are available to update from previous release, so be prepared for a massive download.
Download:
America's Army v1.9.0 (Full version) (604.9 MB)
America's Army Release Notes (Version 1.9)
What's new
Medical Training
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This edition of America's Army introduces medical personnel
to the game. Individual's wishing to participate in this
feature will first have to pass four separate training
courses. These courses are as follows:
- Airway Management
In this class, players will learn how to administer
medical attention to casualties that are not
breathing.
- Controlling Bleeding
This course teaches how to treat wounded soldiers
and control blood loss.
- Treating Shock
This class instructs individuals on how to treat
casualties who are in shock.
- Field Test
The final course will be a field test in which
players must put their new skills to work under the
same conditions that they will experience in the
game.
Combat Medic
---------------------------------------
Players who successfully complete medical training will be
able to assume the role of a Combat Medic in the game. As
a Combat Medic, players will be able to earn extra points
and contribute to their team's success by administering
medical aid to injured team members.
New Damage Model
---------------------------------------
With the introduction of the Combat Medic, a new damage
model is being introduced to the game. Under the new
method, every bullet carries with it a maximum potential
damage. When injured, only a portion of that damage is
initially inflicted upon the wounded player. The remaining
damage is suffered over time through blood loss, as well as
the loss of combat effectiveness. Medical personnel who
treat injured players will be able to stop the bleeding and
save the casualty from further loss of health, as well as
partially restore combat effectiveness.
New Character Models
---------------------------------------
All characters in the game have been replaced with higher
resolution models and textures, as well as many new
animations. This includes US Soldiers as well as OPFOR and
civilian characters.
New Interface
---------------------------------------
A brand new interface has been created for America's Army,
built completely from scratch. Not only presenting a
slicker, more professional look and feel to the front end,
the menu system is designed to keep up with the growing
content of the game. This is the initial release of the
interface, and more functionality will be introduced in
future updates.
New Theme Song
---------------------------------------
Along with the new interface comes a new theme song
written specifically for the game.
Detail Textures
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Some surfaces will now present highly detailed textures
when viewed up close. This feature will begin to show up
more prominently in future updates.
Player Shadows
---------------------------------------
Both low and high detailed character shadows are now
available in the game.
Lip Sync and Facial Animations
---------------------------------------
Training maps will now have characters whose mouths move
and faces animate while they are speaking.
PunkBuster anti-cheating software
---------------------------------------
This version of the game will utilize the PunkBuster
anti-cheating solution. To take advantage of this system,
players must agree to the PunkBuster license agreement
during installation. All official servers will run
PunkBuster.
Other Additions
---------------------------------------
- Medic comm
- RoQ video support
- New Scoreboard
- New Team Selection page
- New Class Preference page
- New Server Admin Commands (see below)
- Added remote kick by player number for server admins
- Added 'togglebroll' command for pure camera view when
shooting video footage
- Added 64-channel support for Audigy cards.
- Added demo recording (1st pass...this feature is still
rough)
What's changed
- All old character meshes have been removed
- Removed all non-weapon attachments except hats and
helmets
- Decal counter applies to all DecoMeshes
- New per-bone cylinder in the face of OPFOR character
meshes. This should fill out the shape of the face
better from the side.
- Infantry always wears green gloves
- Changed skin string replication to skin Material
replication
- ServerSetting=A.B ini file option format
replaces Section=A Setting=B
- Added support for telnet remote admins to kick and
kickban by playerID
- Screenshots will now be located in the /screenshots
directory.
- Made adjustment to scoring and playerstarts in FLS map
for play balance
What's fixed
- Various problems with bone traces. Shots should
register more accurately now.
- Fixed crucified-player bug.
- Pawn now uses same height above Terrain/BSP/StaticMesh
- All attachments get scale from Pawn for better scaling
consistency.
- Removed FastWalk w/iron sights exploit
- Talk/TeamTalk will now close console after message is
sent
- Grenade crawling animations
- Auth Server related issue should be fixed by 60 second
timeout
- Friendly-weapon bug has been fixed
- Fixed grenade through door exploit
- Rounds in weapons show up correctly when you first pick
them up
- Weapons dropping at end of round
- Selecting player names on Admin Command Post player list
pages 2+ should work
- Auth servers should only report player names that have
successfully authed
- The effects class 'aux_light_ExpLight' no longer spawns
an extraneous red light
- 3rd-person muzzle-flash effects are no longer played in
1st-person view, and vice-versa
- "Broken arm" bug
- Doors closing through prone players
- Fixed gamma when running in windowed mode.
- Cleaned-up the behavior when using an objective and
trying to fire/reload during or before. You can't use
objectives and reload simultaneously anymore.
- Fixed bug where you could fire or switch to grenade mode
before your starting loadout animation finished
- votekick exploit has been removed
- Fixed issue where character lighting was ramping up and
down when switching between spectator points.
- Fixed bug that would allow players to fire their weapon
while jumping
- Fixed issue with 1st person hand skins swapping
incorrectly
- Fixed issue where bullet decals on deco meshes would
drastically slow frame rate.
Known Issues
Communication Error:
If you see this message, the Game server has failed to open the port to connect to the authentication server(s). Please try again. The Developers have included fixes to minimize this error in version 1.9. Additional server-side fixes are coming soon which should further resolve, and possibly eliminate this issue.
Admin Commands for America’s Army: Operations 1.9
Admin spectate [ | ]
Spectate a named player. Note that when a round ends,
the target you are spectating is lost and you must
re-issue the spectate command to go back into spectate
mode.
Admin a_switchteam |
Switches the team of the specified player (either from
Assault to Defense, or vice-versa.) The team switch
happens at the beginning of the next round. This is
merely a request to change the team of the named player.
Other mitigating factors may prevent this player’s team
from actually changing the next round.
Admin a_open
Admin a_map
Admin switch
Opens a new map. These commands can all be used
interchangeably.
mapname: the name of the map to open.
Admin restartmap
Restarts the current map.
Admin forceclass ( | )
Immediately changes the class of the specified player.
The class is specified using one of the following
abbreviations:
“M” M4-A1
“M4A1Auto” M4-A1 Automatic
“AK74SU” AK-74su
“AR” Automatic Rifleman
“R” Rifleman
“RCT” Recruit
“AK” AK-47
“G” Grenadier
“S” Sniper
“S24” M24 Sniper
“SVD” SVD Sniper
“GP” GP-30
“RPK” RPK SAW
“MOS” MOS Sniper
“M4M” Modified M4-A1
Admin kickban [ | ]
Kicks the specified player from the server, and then
adds his IP address to the banlist file.
Admin kick [ | ]
Kicks the specified player from the server.
Admin say
Uses the chat to message players.
Admin message
This is similar to admin say, except that the message
is delivered in big text to the middle of the screen.
Everyone receives the message.
Admin mute | | all
Mutes the chat of the specified player. This is a server
mute and is relative to all players, not just the admin.
Other Admins or SuperUsers cannot be muted.
playername/playerID: The player to mute.
all: Mutes all players.
Note: type “admin mute ” again to un-mute
the player. The muting stays in effect until the server
is restarted.
Admin deathmessages 1 | on | 0 | off
Turns death and damage messages off for all players.
1/on: Turns messages on
0/off: Turns messages off
When changing this setting via the console, your
preference is automatically saved in your ArmyOps.ini
file. However, if you wish to change the ArmyOps.ini file
directly, the variable to look for is bDeathMessages.
Admin score 1 | on | 0 | off | round | match
Turns the scoreboard on and off. Scoreboard can be
displayed at the end of a round, end of a match, or never.
Note that certain UI changes mean that even with the
scoreboard disabled, players can still (currently) switch
to the scoreboard from the weapon selection screen.
1/on: Turns the scoreboard on.
0/off: Turns the scoreboard off.
round: Shows scoreboard at end of round only.
match: Shows scoreboard at end of match only.
When score mode ‘round’ or ‘match’ are specified, the
score will be displayed at the appropriate time. The client
can then hit ESC to close the score screen, or can wait
until the beginning of the next round at which time the
score screen will automatically be closed.
When changing this setting via the console, your preference
is automatically saved in your ArmyOps.ini file. However,
if you wish to change the ArmyOps.ini file directly, the
variable to look for is ScoreMode and the possible values
are: SSM_On, SSM_Off, SSM_Round, and SSM_Match.
Admin motd self | all |
Sets or displays the message of the day.
self: Displays message of the day to admin only
all: Displays message of the day to all players
text: The text string to set as the message of the day
We currently have 4 MOTD lines that can be set in
ArmyOps.ini. These lines are displayed when a client logs
into a server (if they are not blank.)
Using the “admin motd” command to set the MOTD only sets
the first line of the MOTD (in the ini file, it’s called
“MOTDLine1”). Similarly, when the “self” or “all” parameters
are specified, only MOTDLine1 will be displayed. All four
lines will still be displayed when a client logs into a
server for the first time (provided they aren’t blank.)
Admin roekicktimer 1 | on | 0 | off
Turns on or off the ROE kick timer at the beginning of the
round.
1/on: Turns the ROE kick timer on.
0/off: Turns the ROE kick timer off.
Note that entering this command has an immediate effect
(i.e. the server doesn’t wait until the start of the next
round to use the new value). When changing this setting via
the console, your preference is automatically saved in your
ArmyOps.ini file. However, if you wish to change the
ArmyOps.ini file directly, the variable to look for is
bEnableROEKickTimer.
Admin roekick 1 | on | 0 | off
Turns on or off the ROE kick functionality for players
exceeding max ROE.
1/on: Turns on ROE kick.
0/off: Turns off ROE kick.
The effect of this command is immediate.
When changing this setting via the console, your preference
is automatically saved in your ArmyOps.ini file. However, if
you wish to change the ArmyOps.ini file directly, the
variable to look for is bEnableROEKick.
Admin roekickdead 1 | on | 0 | off
If enabled, instead of a player being kicked for an ROE
penalty, they will be killed.
1/on: Turns ROE kick dead feature on.
0/off: Turns ROE kick dead feature off.
The damage type used to kill the offending player is
“suicide,” so to other players it may seem like the culprit
killed himself. However, the player gaining the ROE sees a
specific message telling him he is being killed due to ROE.
When changing this setting via the console, your preference
is automatically saved in your ArmyOps.ini file. However, if
you wish to change the ArmyOps.ini file directly, the variable
to look for is bEnableROEKickDeath.
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Source:
GamersHell