Source: bit-tech
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Neverwinter Nights appeared in 2002, not so much as a sequel to the classic Baldur's Gate games, but more of a rethink of the way that
Advanced Dungeons and Dragons was brought to the computer screen. Gone, at least from the single player, was the old cliche of the six man party - replaced by a single character, his henchman and an optional summoned creature. This departure changed the nature of the AD&D rules, but didn't stop the game being what was without a doubt the best RPG ever to grace any platform - and yet at the same time one of the most unsung.
With the likes of Oblivion on the one hand and a plethora of Final Fantasy games on another, this is a pretty bold claim; but there are two reasons that Neverwinter Nights stands on a plateau high above all these other games. First is the multiplayer, with full support for co-operative play and the innovative inclusion of the playable Dungeon Master role to allow on the fly area and NPC control. The second factor that allows Neverwinter Nights to stand as the clearly superior RPG is the modifications, and these are what we're going to be looking at here today.