Fans of the video game industry have often pointed out with pride the rocket-like growth of the business, from a couple of crazy guys in California selling PONG in the 1970s to an industry that today almost rivals Hollywood. In 2005, total sales of hardware, software and accessories rose to an all-time high of US$10.5 billion, according to research firm NPD Group.
However, the business has not been without its ups and downs. In 1982, over-saturation of poor quality games (such as a bad port of the arcade version of Pac-Man and the disastrous E.T.) for the Atari game system led to an industry-wide crash. Nintendo revived the industry with the release of their original Entertainment System, but memories of the crash remain even today.
Of course, back then the industry was so new that people didn't understand the cyclical nature of console hardware sales. With each new generation of hardware, sales start off slowly with early adopters paying a higher price to have the latest hardware "first," then there is a period of massive adoption as prices for the consoles fall, and finally sales slump again as people stop buying the aging hardware in anticipation of the next generation.
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Ars Technica