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Please provide a quantifiable basis for this discussion? x11perf is of partial use - do you have a benchmark that we can discuss around?
sorry scratch the faster 2d off there..
GTA games cant change resolution without crashing and also cant run with ARB_VBO extension, fps were limited to 36 last time i checked(at 640x480 16bpp since crashed trying to change res)...not to mention the problem with the intro videos which might be a bigger issue (which makes getting to menu a problem)
Find a way to ensure that there is no regression like #66 (If I can help, please send me a pm - I am to shy to speak to the big ati driver guy via IM )
Don't take the GL version string as the basis for your decision. That is the basis for the libGL interface. The OpenGL ABI dictates that that is the *only* base requirement.
I am missing:
glBlendEquationSeparate
glDrawBuffers
glStencilOpSeparate
glStencilFuncSeparate
glStencilMaskSeparate
glAttachShader
glBindAttribLocation
glCompileShader
glCreateProgram
glCreateShader
glDeleteProgram
glDeleteShader
glDetachShader
glDisableVertexAttribArray
glEnableVertexAttribArray
glGetActiveAttrib
glGetActiveUniform
glGetAttachedShaders
glGetAttribLocation
glGetProgramiv
glGetProgramInfoLog
glGetShaderiv
glGetShaderInfoLog
glGetShaderSource
glGetUniformLocation
glGetUniformfv
glGetUniformiv
glGetVertexAttribdv
glGetVertexAttribfv
glGetVertexAttribiv
glGetVertexAttribPointerv
glIsProgram
glIsShader
glLinkProgram
glShaderSource
glUseProgram
glUniform1f
glUniform2f
glUniform3f
glUniform4f
glUniform1i
glUniform2i
glUniform3i
glUniform4i
glUniform1fv
glUniform2fv
glUniform3fv
glUniform4fv
glUniform1iv
glUniform2iv
glUniform3iv
glUniform4iv
glUniformMatrix2fv
glUniformMatrix3fv
glUniformMatrix4fv
glValidateProgram
glVertexAttrib1d
glVertexAttrib1dv
glVertexAttrib1f
glVertexAttrib1fv
glVertexAttrib1s
glVertexAttrib1sv
glVertexAttrib2d
glVertexAttrib2dv
glVertexAttrib2f
glVertexAttrib2fv
glVertexAttrib2s
glVertexAttrib2sv
glVertexAttrib3d
glVertexAttrib3dv
glVertexAttrib3f
glVertexAttrib3fv
glVertexAttrib3s
glVertexAttrib3sv
glVertexAttrib4Nbv
glVertexAttrib4Niv
glVertexAttrib4Nsv
glVertexAttrib4Nub
glVertexAttrib4Nubv
glVertexAttrib4Nuiv
glVertexAttrib4Nusv
glVertexAttrib4bv
glVertexAttrib4d
glVertexAttrib4dv
glVertexAttrib4f
glVertexAttrib4fv
glVertexAttrib4iv
glVertexAttrib4s
glVertexAttrib4sv
glVertexAttrib4ubv
glVertexAttrib4uiv
glVertexAttrib4usv
glVertexAttribPointer
So I miss everything. But hey, the old ARB extensions are there (but they dont replace everything). I created a bug for it under #193.
I thougt that it was a general cedega/wine/whatever problem.
Just so its crystal clear.
With latest Cedega, GTAIII and Fglrx:
When you put 0sec movies in the movies dir, you get an exception error.(These 0sec movies work in Windows) But if you run with regular videos and move the mouse swiftly while you click twice you can get to menu.
Nvidia cards can go to menu without problems, ATI's cant without juking it into submission.