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Originally Posted by lcs
Alright ... So how is one supposed to use the OpenGL 2 support that was added two driver releases ago? 
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That's very easy. Just do the same as ati. Write somewhere in the release notes that you use OpenGL 2.0 and some fuzzy 2000 technologies. Don't forget to change some message strings in your program.
Most of the work has been done with the arb and ati extensions. So you can use them in the moment to do your work (not in the OpenGL 2.0 way, but better then nothing). If you really must do it with OpenGL 2.0 or have not enough time to change it later to OpenGL 2.0 then you are lost.